| Shaun Friedberg 'Pyrokinesis' | .. | animation technical director: Weta Digital (as Shaun Friedberg) |
| Seb Abante | .. | reference photographer: Weta Digital |
| David Abbott | .. | shader writer: Weta Digital |
| John Aberdein | .. | motion capture pipeline manager: Weta Digital |
| Eva Abramycheva | .. | previs coordinator |
| Alberto Abril | .. | animator: Weta Digital |
| Giovanni Acchione | .. | motion capture setup: first unit, Weta Digital (as John 'Gio' Acchione) |
| Gino Acevedo | .. | textures supervisor: Weta Digital |
| Holly Acton | .. | compositor: Weta Digital / texture artist: Weta Digital |
| Kate Adams | .. | layout artist / layout technical director: Weta Digital |
| Richard Addison-Wood | .. | senior software developer: Weta Digital |
| Michael Aerni | .. | senior animator: Weta Digital |
| Kevin Aguirre | .. | lead previsualization artist |
| Gustav Ahren | .. | lead and senior facial modeler: Weta Digital |
| Malcolm Aitchison | .. | technical support lead: Weta Digital |
| Tim Alexander | .. | data center facilities manager: Werta Digital |
| Stuart Allan | .. | postviz artist: PLF |
| Mark Edward Allen | .. | fur groomer: Weta Digital |
| Stan Alley | .. | senior on-set visual effects technical director: Weta Digital |
| Stephen Allison | .. | render wrangler: Weta Digital |
| Jon Allitt | .. | massive supervisor: Weta Digital |
| Marcus Alqueres | .. | animator: Weta Digital |
| Jan Althaus | .. | research and development: Weta Digital |
| Svend Andersen | .. | systems and technical support: Weta Digital |
| Glenn Anderson | .. | systems and technical support: Weta Digital |
| Raine Anderson | .. | lead texture artist: Weta Digital |
| Eric Antoine | .. | lead body mocap technician: second unit, Weta Digital |
| Lucy Appleby | .. | visual effects production assistant: Weta Digital |
| Jane Apthorp | .. | texture artist: Weta Digital |
| Christine Arboit | .. | lighting techical director: Weta Digital |
| Ryan Arcus | .. | layout technical director: Weta Digital |
| Georgy Arevshatov | .. | senior texture artist: Weta Digital |
| Vincent Argentine | .. | body mocap technician: second unit, Weta Digital |
| Elisabeth Arko | .. | motion editor: Weta Digital |
| Yalda Armian | .. | models production manager: Weta Digital |
| Shannon Armstrong | .. | visual effects production assistant: Weta Digital |
| Jeffrey Arnold | .. | lighting technical director: Weta Digital |
| Dan Ashton | .. | digital imaging lead: Weta Digital (as Daniel Ashton) |
| Mia Askew | .. | senior texture artist: Weta Digital |
| Andrew Atkinson | .. | database administrator / visual effects systems tools manager: Weta Digital |
| Kevin Atkinson | .. | software developer: Weta Digital |
| Jean-Marie Aubry | .. | research and development: Weta Digital |
| Derrick Auyoung | .. | animation technical director: Weta Digital |
| Patrice Avery | .. | previs producer: HALON |
| Sergio Ayrosa | .. | compositor: Weta Digital |
| Jean-Luc Azzis | .. | compositing supervisor: Weta Digital |
| Sindharmawan Bachtiar | .. | creature technical director: Weta Digital |
| Tim Baier | .. | compositor: Weta Digital |
| Simon Baker | .. | visual effects technical director: Weta Digital |
| Robert Baldwin | .. | senior texture artist: Weta Digital |
| Marco Barbati | .. | senior creature facial technical director: Weta Digital |
| Mark Barber | .. | lighting technical director: Weta Digital |
| Ned Barraud | .. | senior texture artist: Weta Digital |
| Daniel Barrett | .. | animation supervisor: Weta Digital |
| Jacob Barrow | .. | creature technical director: Weta Digital |
| Teresa Barsall | .. | motion editor: Weta Digital (as Teresa Barsali) |
| Bryn Bayliss | .. | visual effects technical director: Weta Digital |
| Stephen Bayliss | .. | visual effects accounts supervisor: Weta Digital (as Steve Bayliss) |
| Daniel Bayona | .. | matte painter: Weta Digital |
| Hamish Beachman | .. | modeler: Weta Digital |
| Kelly Bechtle-Woods | .. | lighting technical director: Weta Digital |
| Lyse Beck | .. | lead and senior compositor: Weta Digital |
| Kathleen Beeler | .. | senior texture artist / texture artist: Weta Digital |
| Babak Beheshti | .. | active marker technology: Weta Digital |
| Brittany Bell | .. | motion capture: Weta Digital |
| John Bellas | .. | title sequence designer/animator |
| Daniel Bennett | .. | texture artist: Weta Digital |
| David Bennett | .. | facial motion editor manager: Weta Digital |
| Michael Benton | .. | visual effects production runner: Weta Digital |
| Renaud Bergeron | .. | lighting technical director: Weta Digital |
| Pravin Bhat | .. | research and development: Weta Digital |
| Erik Bierens | .. | camera technical director: Weta Digital |
| Kris Bieringa | .. | render wrangler: Weta Digital (as Kris Vieringa) |
| Graham Binding | .. | senior animator: Weta Digital |
| Helen Blake | .. | visual effects technical director: Weta Digital |
| Pavani Rao Boddapati | .. | lead lighting technical director: Weta Digital |
| Moragot Bodharamik | .. | animator: Weta Digital |
| Philip Boltt | .. | motion capture pipeline supervisor: Weta Digital |
| Alessandro Bonora | .. | lead facial modeler: Weta Digital |
| Nick Booth | .. | digital imaging supervisor: Weta Digital / digital imaging supervisor: weta digital |
| Jonathan Bot | .. | compositor: Weta Digital |
| Jake Botting | .. | motion capture stage manager: Weta Digital |
| Antoine Bouthors | .. | software developer: Weta Digital |
| Katreena Erin Bowell | .. | texture artist: Weta Digital |
| Chris Bowers | .. | previsualization artist |
| Adam Bradley | .. | senior paint and rotoscope artist: Weta Digital |
| Derek Brady | .. | layout technical director: Weta Digital |
| Danny Braet | .. | visual effects artist: CFE |
| Lee Bramwell | .. | visual effects camera supervisor: Weta Digital |
| Jason Breneman | .. | previs artist: Blind Squirrel Digital |
| Benjamin Brenneur | .. | lead and senior motion editor: Weta Digital / motion editor: Weta Digital |
| Kristie Breslin | .. | creatures department manager: Weta Digital |
| Robert Bridson | .. | research and development: Weta Digital |
| Ryan Brooks | .. | paint and rotoscope artist: Weta Digital |
| Andrew P. Brown | .. | visual effects accountant (as Andrew Brown) |
| David Brunette | .. | compositor: Weta Digital |
| Tanya Buchanan | .. | visual effects recruitment manager: Weta Digital |
| Sam Bui | .. | lead lighting technical director: Weta Digital |
| Joerg W. Bungert | .. | digital colourist: Weta Digital |
| Sophie Burbery | .. | visual effects production runner: Weta Digital |
| Clare Burgess | .. | digital effects producer: Weta Digital |
| Sebastian Burke | .. | research and development: Weta Digital |
| Brian Burks | .. | previsualization artist |
| Andy Burmeister | .. | camera technical director: Weta Digital |
| Hans Butler | .. | lead and senior motion editor: Weta Digital |
| Julian R. Butler | .. | lead creature technical director: Weta Digital (as Julian Butler) |
| Kurt Butler | .. | modeler: Weta Digital |
| Hamza Butt | .. | digital artist |
| Sam Buys | .. | visual effects asset manager: Weta Digital |
| Tom Buys | .. | visual effects production runner: Weta Digital |
| Robert Byrne | .. | lighting technical director: Weta Digital |
| Thelvin Cabezas | .. | digital effects supervisor: Weta Digital (as Thelvin Tico Cabezas) |
| Regina Cachuela | .. | animation technical director: Weta Digital (as Regina Paula Cachuela) |
| David Caeiro Cebrián | .. | visual effects technical director: Weta Digital (as David Caeiro Cebrian) |
| Djordje Cakovan | .. | modeler: Weta Digital |
| Andrew Calder | .. | senior animator: Weta Digital |
| Sonia Calvert | .. | lead and senior compositor: Weta Digital |
| Charlie Camp | .. | visual effects production runner: Weta Digital |
| Ben Campbell | .. | lighting technical director: Weta Digital |
| Zac Campbell | .. | compositor: Weta Digital (as Zachary Campbell) |
| Cedric Enriquez Canlas | .. | modeler: Weta Digital |
| Chris Cantero | .. | previs lead animator: Blind Squirrel Digital |
| Jeff Capogreco | .. | digital effects supervisor: Weta Digital |
| Caleb Carr | .. | paint and rotoscope artist: Weta Digital |
| Taylor Carrasco | .. | animation technical director: Weta Digital (as Taylor J. Carrasco) |
| Oliver Castle | .. | senior software developer: Weta Digital |
| Tim Catchpole | .. | camera technical director: Weta Digital |
| Norman Cates | .. | lead and senior compositor: Weta Digital |
| Myriam Catrin | .. | senior texture artist: Weta Digital |
| Nick Cattell | .. | matte painter: Weta Digital |
| Bernard O. Ceguerra | .. | lighting technical director: Weta Digital |
| Luke Chamberlain | .. | systems and technical support: Weta Digital |
| Scott Chambers | .. | compositor: Weta Digital |
| Johnny Chan | .. | Facial Motion Editor: Weta Digital |
| Yuk Ting Chan | .. | creature technical director: Weta Digital |
| Jung Min Chang | .. | senior modeler: Weta Digital |
| Matthieu Chardonnet | .. | senior effects technical director: Weta Digital |
| Hamish Charleson | .. | technical support lead: Weta Digital |
| Tim Cheng | .. | senior paint and rotoscope artist: Weta Digital |
| Jason K.S. Cheung | .. | production engineer: Weta Digital (as Jason Cheung) |
| Eddie Chew | .. | animator: Weta Digital |
| Anthony Chiang | .. | layout technical director: Weta Digital |
| Ben A. Chisholm | .. | visual effects assistant (as Ben Chisholm) |
| Sujesh V. Chitty | .. | matte painter: Soho VFX |
| Jong Jin Choi | .. | lighting technical director: Weta Digital |
| Pamela Choules | .. | visual effects editor |
| Amy Christensen | .. | lead lighting technical director: Weta Digital |
| Andrea Christie | .. | lighting technical director: Weta Digital |
| Glen Christie | .. | lighting technical director: Weta Digital |
| Julia Jooyeon Chung | .. | animator: Weta Digital |
| Matthew Cioffi | .. | facial modeler: Weta Digital |
| Patrick Clancey | .. | digital opticals |
| Rhys Clapcott | .. | creature technical director: Weta Digital |
| Joseph Clark | .. | model groomer: Weta Digital |
| Mike Clark | .. | animator: Weta Digital |
| Craig D. Clarke | .. | layout technical director: Weta Digital |
| Raymond Clarke | .. | visual effects facilities technician: Weta Digital |
| Gerald Clevy | .. | senior animator: Weta Digital |
| Simon Clutterbuck | .. | digital creatures supervisor: Weta Digital |
| Johann Francois Coetzee | .. | creature technical director: Weta Digital |
| Michael Comfort | .. | lead previs artist |
| Peter Connelly | .. | lighting technical director: Weta Digital |
| Gemma Cooper | .. | compositor: Weta Digital |
| Jeremy A. Cooper | .. | previs lead: Blind Squirrel Digital |
| Shane Cooper | .. | senior software developer: Weta Digital |
| Michael Corcoran | .. | lead creature technical director: Weta Digital |
| Justin Cornish | .. | visual effects supervisor: Atomic Arts |
| Michelle Cornwall | .. | body mocap technician: first unit, Weta Digital |
| Brenton Cottman | .. | matte painter: Weta Digital |
| Alasdair Coull | .. | code department supervisor: Weta Digital / head of research and development |
| Fran¸ois Coulon | .. | creature technical director: Weta Digital |
| Andrei Coval | .. | facial modeler: Weta Digital |
| Dan Cox | .. | senior lighting technical director: Weta Digital |
| Michael Cox | .. | textures technical supervisor: Weta Digital |
| Michael Cozens | .. | lead animator: Weta Digital |
| Christine Cram | .. | senior paint and rotoscope artist: Weta Digital |
| Doug Cram | .. | compositor: Weta Digital |
| Nick Craven | .. | lead animator: Weta Digital |
| Jim Croasdale | .. | senior paint and rotoscope artist: Weta Digital |
| Rob Crone | .. | data wrangler |
| Steve Cronin | .. | senior compositor: Weta Digital |
| Steve Crown | .. | lead and senior compositor: Weta Digital |
| Alan Cruz | .. | motion editor: Weta Digital (as Alan Salmorin Cruz) |
| Aaron Cubis | .. | visual effects editor: Weta Digital |
| Glenn Curry | .. | layout technical director: Weta Digital |
| John Curtis | .. | motion capture pipeline engineer: Weta Digital |
| Eugene d'Eon | .. | research and development: Weta Digital |
| Ken Dackermann | .. | compositor: Weta Digital |
| Marion Davey | .. | previs production manager: Weta Digital |
| Ed Davis | .. | modeler: Weta Digital |
| Juliette Davis | .. | visual effects production manager: Weta Digital |
| Joanna Davison | .. | lighting technical director: Weta Digital |
| Shinji Dawson | .. | creature technical director: Weta Digital |
| Mario de Dios | .. | visual effects artist |
| Daphne De Jesus | .. | senior paint and rotoscope artist: Weta Digital |
| Sarah de Schot | .. | visual effects production runner: Weta Digital |
| Tom Del Campo | .. | senior animator: Weta Digital |
| Anna Delany | .. | visual effects production runner: Weta Digital |
| Graeme Demmocks | .. | shots r&d technical director: Weta Digital |
| Chris Derochie | .. | previs animator |
| Anthony Di Ninno | .. | previs artist |
| Tamir Sammy Diab | .. | lighting technical director: Weta Digital (as Tamir Diab) / lighting technical director: Weta Digital |
| Gareth Dinneen | .. | compositor: Weta Digital |
| James Dinsdale | .. | systems and technical support: Weta Digital |
| Jennifer Docherty | .. | r&d coordinator: Weta Digital |
| Richard Dorling | .. | creature lead software developer: Weta Digital |
| Tim Douglas | .. | model groomer: Weta Digital |
| Rebecca Downes | .. | information systems lead: Weta Digital |
| James Doyle | .. | visual effects technical director: Weta Digital |
| Loring Doyle | .. | senior paint and rotoscope artist: Weta Digital |
| Samuel Doyle | .. | texture artist: Weta Digital |
| Nebojsa Dragosavac | .. | motion capture coder: Weta Digital |
| Warren Drummond | .. | visual effects storyboard artist |
| Ryan Duhaime | .. | lighting technical director: Weta Digital |
| Georgia Dumergue | .. | facial tracker: Weta Digital / motion tracker |
| Eamon Samuel Duncan | .. | camera technical director: Weta Digital |
| Samuel Duncan | .. | systems and technical support: Weta Digital (as Samuel J. Duncan) |
| Simeon Duncombe | .. | lead animator: Weta Digital |
| Gord Dunick | .. | data wrangler: Canada |
| Shawn Dunn | .. | head of layout/animation technologies: Weta Digital |
| Gus Duron | .. | digital opticals editor |
| Areito Echevarria | .. | visual effects technical director: Weta Digital |
| Abdullah Ecirli | .. | digital compositor |
| Austin Eddy | .. | senior animator: Weta Digital |
| Erich Eder | .. | compositor: Weta Digital |
| Benny Edlund | .. | senior motion capture technical director: Weta Digital |
| Christopher Edwards | .. | visual effects technical director: Weta Digital (as Chris Edwards) |
| Samuel Edwards | .. | shots r&d technical director: Weta Digital |
| Christopher Egden | .. | visual effects production assistant: Weta Digital |
| Yasmine El-Ghamrawy | .. | compositor: Weta Digital (as Yasmine Scott El-Ghamrawy) |
| Sharif Elcott | .. | research and development: Weta Digital |
| Jack Elder | .. | research and development: Weta Digital |
| Marcus Endean | .. | visual effects storyboard artist |
| Jeffrey Engel | .. | animator: Weta Digital |
| Joe Engelke | .. | senior paint and rotoscope artist: Weta Digital |
| Paul Everitt | .. | senior paint and rotoscope artist: Weta Digital |
| Campbell Taylor Fairweather | .. | visual effects tech support manager: Weta Digital (as Campbell Taylor-Fairweather) |
| Nathan Farquhar | .. | model groomer: Weta Digital |
| Luca Fascione | .. | r&d supervisor: Weta Digital |
| Earl Fast | .. | previs animator: Image Engine |
| Christine Feistl | .. | senior paint and rotoscope artist: Weta Digital |
| Oliver Ferguson | .. | visual effects technical director: Weta Digital |
| Florian Fernandez | .. | lead modeler: Weta Digital |
| Andrew Fitchett | .. | visual effects production runner: Weta Digital |
| Kristina Flach | .. | on-set visual effects production manager: Weta Digital |
| Warren Flanagan | .. | visual effects storyboard artist |
| Liana Fleming | .. | research and development: Weta Digital |
| Ryan Flick | .. | additional visual effects assistant: Canada |
| Duane Floch | .. | previsualization supervisor |
| Shawn Florchak | .. | visual effects assistant |
| Rémi Fontan | .. | shader writer: Weta Digital |
| Michael Forot | .. | creature technical director: Weta Digital |
| Ludovic Fouche | .. | senior camera td |
| Nikki Fraei | .. | visual effects facilities coordinator: Weta Digital |
| Richard Frances-Moore | .. | previs supervisor: Weta Digital |
| Rod Fransham | .. | lead body mocap technician: first unit, Weta Digital |
| Guillaume François | .. | shader writer: Weta Digital (as Francois Guillaume) |
| Nick Fredin | .. | animator: Weta Digital (as Nocholas Fredin III) |
| Garrett Fry | .. | matte painter: Weta Digital |
| Johan Fröjd | .. | motion editor: Weta Digital |
| Anthony Fung | .. | visual effects artist |
| Nick Gabchenko | .. | shader writer: Weta Digital (as Nikolay Gabchenko) |
| Kenneth Garcia | .. | lighting technical director: Weta Digital |
| Nicholas Gaul | .. | lead fur groomer: Weta Digital |
| Mark Gee | .. | lead lighting technical director: Weta Digital |
| F. Gendron | .. | lighting technical director: Weta Digital (as Francois Gendron) |
| Francois Gendron | .. | lighting artist |
| Chris George | .. | shader writer: Weta Digital (as Christopher George) |
| Yannick Gillain | .. | creature technical director: Weta Digital |
| Jen Gillespie | .. | technology coordinator: Weta Digital |
| Magali Gillon-Krizaj | .. | additional visual effects assistant: Canada (as Magali Gillon) |
| Kenneth Gimpelson | .. | shots r&d technical director: Weta Digital (as Kenneth C. Gimpelson) |
| Kiril Gizdov | .. | compositor: Atomic Arts |
| Evgeny Glazyrin | .. | creature technical director: Weta Digital |
| Peter Godden | .. | lead layout technical director: Weta Digital |
| Diana Godo | .. | visual effects production runner: Weta Digital (as Diana Good) |
| Thomas Goldblatt | .. | creature technical director: Weta Digital |
| Daniel Gonzalez | .. | texture artist: Weta Digital |
| Sergio A. Gonzalez | .. | motion editor: Weta Digital (as Sergio Gonzalez) |
| Demian Gordon | .. | motion capture supervisor: second unit, Weta Digital |
| David Gouge | .. | visual effects head of marketing: Weta Digital |
| Agnes Gould | .. | senior paint and rotoscope artist: Weta Digital |
| David Gould | .. | creature technical director: Weta Digital |
| Nick Grace | .. | creature technical director: Weta Digital |
| Elizabeth Gray | .. | animator: Weta Digital |
| Tom Greally | .. | visual effects general manager: Weta Digital |
| Tom Greene | .. | animation coordinator: Weta Digital |
| John Griffith | .. | pre-visualization director |
| Jason Grindlay | .. | systems and technical support: Weta Digital |
| Eitan Grinspun | .. | research and development: Weta Digital |
| Greg Groenekamp | .. | lead and senior compositor: Weta Digital |
| Martin Groezinger | .. | senior layout technical director: Weta Digital (as Martin Grözinger) |
| Matthew Grueber | .. | creature technical director: Weta Digital |
| Kathy Gruzas | .. | cio: Weta Digital |
| Leonhard Grünschloß | .. | research and development: Weta Digital |
| Rebs Guarina | .. | systems and technical support: Weta Digital |
| Signy Bjorg Gudlaugsdottir | .. | modeler: Weta Digital (as Signý Björg Gublaugssóttir) |
| Mike Gunn | .. | visual effects facilities manager: Weta Digital |
| Paul Gunn | .. | systems and technical support: Weta Digital |
| Claire Hackett | .. | creature technical director: Weta Digital |
| Bassim Haddad | .. | lead and senior motion editor: Weta Digital |
| Mark Haenga | .. | lead and senior facial modeler: Weta Digital |
| Tim Haigh | .. | motion capture stage assistant: Weta Digital |
| Ben Hall | .. | systems and technical support: Weta Digital |
| Simon Halpern | .. | previsualization artist |
| Nick Hamilton | .. | creature technical director: Weta Digital |
| David Hampton | .. | effects department manager: Weta Digital |
| Johannes Hanika | .. | research and development: Weta Digital |
| Jayse Hansen | .. | screen graphics designer |
| Rachel Faith Hanson | .. | visual effects coordinator |
| Joshua Hardgrave | .. | facial tracker: Weta Digital |
| Stacy Harding | .. | visual effects production runner: Weta Digital |
| Yoshihiro Harimoto | .. | creature technical director: Weta Digital |
| Adam Harriman | .. | camera technical director: Weta Digital |
| Michael Harrison | .. | digital compositor |
| Toby Haruno | .. | senior animator: Weta Digital (as Toby M. Haruno) |
| Ben Hatton | .. | visual effects editor: Weta Digita; |
| Kelly Haysom | .. | sequence coordinator: Weta Digital |
| G.G. Heitmann Demers | .. | lead and senior compositor: Weta Digital (as G.G. Heitmann) |
| Quentin Hema | .. | paint supervisor: Weta Digital |
| Allan Henderson | .. | lighting technical director: Weta Digital |
| Joe Henderson | .. | previz artist |
| Patrick Henry | .. | witness reference lead: first unit, Weta Digital |
| Rachel Herbert | .. | layout technical director: Weta Digital (as Rachel E. Herbert) |
| Jon Hertzig | .. | research and development: Weta Digital |
| Afif Heukeshoven | .. | camera technical director: Weta Digital |
| Dean Hewison | .. | visual effects asset coordinator: Weta Digital |
| Tim Hey | .. | lead and senior compositor: Weta Digital (as Timothy Hey) |
| Matthew Hicks | .. | lighting technical director: Weta Digital |
| Anna Hill | .. | camera technical director: Weta Digital |
| Erin Hill | .. | animation coordinator: Weta Digital |
| Martin Hill | .. | senior shader writer: Weta Digital |
| Peter Hillman | .. | software developer: Weta Digital |
| Christian Hipp | .. | software developer: Weta Digital |
| Kazu Hiro | .. | 'Caesar' concept artist (as Kazuhiro Tsuji) / 'Caesar' scan head artist (as Kazuhiro Tsuji) |
| Timothy Hoffman | .. | senior lighting technical director: Weta Digital (as Tim Hoffman) |
| Chad Hofteig | .. | pre-visualization artist |
| Matt Holland | .. | lead and senior compositor: Weta Digital |
| Robin Hollander | .. | lead and senior compositor: Weta Digital |
| Jeremy Hollobon | .. | animation technical director: Weta Digital |
| Mark L. Holmes | .. | motion editor: Weta Digital |
| Matt Holmes | .. | supervising visual effects editor: Weta Digital |
| Teijo Holzer | .. | production engineer: Weta Digital |
| Tom Holzinger | .. | lead and senior motion editor: Weta Digital |
| John Homer | .. | lead creature technical director: Weta Digital |
| David Houghton-Williams | .. | compositing supervisor: Weta Digital (as David Houghton Williams) |
| Katie Houston | .. | creatures coordinator: Weta Digital |
| Sandy Houston | .. | rotoscope supervisor: Weta Digital |
| Susan Howard | .. | software developer: Weta Digital |
| Francis Hsu | .. | senior texture artist: Weta Digital |
| Florian Hu | .. | visual effects technical director: Weta Digital |
| Nikki Hughes | .. | senior texture artist: Weta Digital (as Nikki Hayley-Hughes) |
| Sherryn Hunt | .. | visual effects recruitment assistant: Weta Digital (as Sherryn Matthews) |
| Radford Hurn | .. | creature technical director: Weta Digital |
| Chris Husson | .. | lighting technical director: Weta Digital |
| Ryan Hutchings | .. | senior paint and rotoscope artist: Weta Digital |
| Rachel Hydes | .. | motion editor: Weta Digital |
| Cajun Hylton | .. | modeler: Weta Digital |
| Corrado Ianiri | .. | motion capture editor: Weta Digital |
| Nikolay Ilinov | .. | creature technical director: Weta Digital |
| Changeui Im | .. | lighting technical director: Weta Digital |
| Andreas Jablonka | .. | compositor: Weta Digital |
| Ian Jack | .. | visual effects accountant: Weta Digital |
| Myles Jackson | .. | shots r&d technical director: Weta Digitals (as Myles Elliott Jackson) |
| Mel James | .. | senior texture artist: Weta Digital |
| Malik Jayawardena | .. | motion capture operator: first unit, Weta Digital |
| Paul Jenness | .. | lead modeler: Weta Digital |
| Bradley John | .. | layout technical director: Weta Digital |
| Michael Johns | .. | render wrangler: Weta Digital |
| Jeff A. Johnson | .. | lighting technical director: Weta Digital |
| Nathan Johnson | .. | lighting technical director: Weta Digital |
| Danny Jones | .. | senior paint and rotoscope artist: Weta Digital |
| Dave Jones | .. | visual effects purchasing officer: Weta Digital |
| Michael P. Jones | .. | software developer: Weta Digital |
| Henrik Jonsson | .. | 3d artist, Atomic Arts |
| Vanessa Joyce | .. | visual effects production manager: Weta Digital |
| Simon Jung | .. | compositing supervisor: Weta Digital |
| Kory Juul | .. | compositor: Weta Digital (as Kory Martin Juul) |
| Sandip Kalsy | .. | lead lighting technical director: Weta Digital |
| Miae Kang | .. | lead lighting technical director: Weta Digital |
| Matthew Kapfhammer | .. | motion editor: Weta Digital |
| Kaveh Kardan | .. | research and development: Weta Digital |
| Mike Kelly | .. | camera technical director: Weta Digital |
| Patrick Keogh | .. | facial tracker: Weta Digital |
| Tessa Kershaw | .. | visual effects runner and events coordinator: Weta Digital |
| Anthar Kharana | .. | compositor: Atomic Arts |
| Yasmin Khudari | .. | facial modeler: Weta Digital |
| Christian Kickenweitz | .. | motion editor: Weta Digital |
| Sigtor Kildal | .. | motion capture operator: second unit, Weta Digital / motion editor: Weta Digital |
| Ben Kilgore | .. | creature technical director: Weta Digital |
| John Kilkenny | .. | visual effects executive |
| Ki-Hyun Kim | .. | motion editor: Weta Digital |
| Heather Kinaston-Smith | .. | visual effects accounts assistant: Weta Digital |
| Joel Kittle | .. | previs artist |
| Dorian Knapp | .. | animator: Weta Digital |
| Mark Kobrin | .. | facial modeler: Weta Digital |
| Michael Kokich | .. | render wrangler: Weta Digital |
| Sergei Koudriautsev | .. | senior camera technical director: Weta Digital |
| Makoto Koyama | .. | senior animator: Weta Digital |
| Lonnie Kraatz | .. | lead creature technical director: Weta Digital |
| Alex Kramer | .. | senior camera technical director: Weta Digital |
| Lars Kramer | .. | camera technical director: Weta Digital |
| Dmitri Krasnokoutski | .. | shader writer: Weta Digital |
| Jan Kruse | .. | compositor: Weta Digital |
| John Kubiak | .. | previs artist: Blind Squirrel Digital |
| Fryderyk Kublikowski | .. | motion capture production coordinator: Weta Digital |
| Dave Kujawski | .. | production engineer: Weta digital |
| Martin Kulig | .. | camera technical director: Weta Digital |
| Paul Kulikowski | .. | compositor: Weta Digital |
| Ayako Kuroda | .. | visual effects technical director: Weta Digital |
| Todd Labonte | .. | senior animator: Weta Digital |
| Keith Lackey | .. | animation technical director: Weta Digital |
| Genevieve Lacombe | .. | lighting technical director: Weta Digital |
| Laure Lacroix | .. | lead and senior compositor: Weta Digital |
| Kenny Lam | .. | compositor: Weta Digital (as Ken Lam) |
| Andrew Lambert | .. | technical support lead: Weta Digital / technical support lead: weta digital |
| Nathaniel Lane | .. | lighting technical director: Weta Digital |
| Charlotte Laney | .. | creatures coordination: Weta Digital |
| Michael Lanzensberger | .. | compositor: Weta Digital |
| Mathias Larserud | .. | shader writer: Weta Digital |
| Shandy Lashley | .. | additional visual effects coordinator: Canada |
| Rachel Laurenson | .. | paint and rotoscope artist: Weta Digital |
| Luisma Lavin | .. | lead and senior motion editor: Weta Digital |
| Jason Lazaroff | .. | lead and senior visual effects technical director: Weta Digital |
| David Leach | .. | systems and technical support: Weta Digital |
| James Leaning | .. | software developer: Weta Digital |
| Alison Learned Wolf | .. | visual effects editor: Weta Digital (as Alison Learned-Wolf) |
| Evelyne Leblond | .. | compositor: Weta Digital |
| Isabelle Leduc | .. | assistant mocap coordinator: Canada |
| Alexander K. Lee | .. | animator: Weta Digital (as Alexander Lee) |
| Seong Kyun Lee | .. | visual effects technical director: Weta Digital |
| Carmelo Leggiero | .. | animator: Weta Digital |
| Simon Legrand | .. | visual effects technical director: Weta Digital (as Simon LeGrand) |
| Leo Leiner | .. | motion capture setup: first unit, Weta Digital |
| Dan Lemmon | .. | visual effects supervisor |
| Iva Lenard | .. | senior reference photographer: Weta Digital |
| Mark Leone | .. | research and development: Weta Digital |
| Fabio Leporelli | .. | model groomer: Weta Digital / vfx lead artist |
| Joe Letteri | .. | senior visual effects supervisor |
| Dean Lewandowski | .. | layout technical director: Weta Digital |
| J.P. Lewis | .. | r&d supervisor: Weta Digital |
| Carlos Lin | .. | creature technical director: Weta Digital |
| Mingzhi Lin | .. | senior lighting technical director: Weta Digital (as Mingzhi Victor Lin) |
| Randy Link | .. | animator: Weta Digital |
| Benjamin Liu | .. | previs artist |
| Chishan Liu | .. | lighting technical director: Weta Digital |
| Wendy Lloyd | .. | research and development: Weta Digital |
| EungHo Lo | .. | fur/hair artist: Weta Digital (as Eung Ho Lo) / modeler: Weta Digital (as Eung Ho Lo) |
| Thomas Sing Wai Lo | .. | modeler: Weta Digital (as Thomas Lo) |
| Jason Locke | .. | camera technical director: Weta Digital |
| Daniel Lond | .. | software developer: Weta Digital |
| Nick Long | .. | systems and technical support: Weta Digital |
| Sophie Lord | .. | paint and rotoscope artist: Weta Digital |
| Jade Lorier | .. | motion editor: Weta Digital |
| Blaine Lougheed | .. | visual effects coordinator |
| Jennifer Loughnan | .. | compositing production manager: Weta Digital |
| Ruth-Anne Loveridge | .. | modeler: Weta Digital |
| Daniel Lowenberg | .. | camera technical director: Weta Digital |
| David Luke | .. | facial mocap recordist: second unit, Weta Digita; |
| Ben Lumsden | .. | motion capture body technician: first unit, Weta Digital |
| Brooke Lyndon-Stanford | .. | visual effects supervisor: Atomic Arts |
| Daniel Macarin | .. | lead lighting technical director: Weta Digital |
| Frank Macfarlane | .. | animation production manager: Weta Digital |
| Sam Maclennan | .. | render wrangler: Weta Digital |
| Merlin Bela Wassiij Maertz | .. | animator: Weta Digital |
| Allan Magled | .. | visual effects supervisor: Soho VFX |
| Oleg Magrisso | .. | creature technical director: Weta Digital |
| Alastair Maher | .. | texture artist: Weta Digital |
| Kate Makarow | .. | witness reference assistant: first unit, Weta Digital |
| Mary E. Manning | .. | pre-visualization lead: Pixel Liberation Front |
| Jade Mansueto | .. | shader writer: Weta Digital |
| Jason Marlow | .. | camera technical director: Weta Digital |
| John Marnewick | .. | camera technical director: Weta Digital |
| Shaun Marnewick | .. | camera technical director: Weta Digital |
| Jan Maroske | .. | compositor: Weta Digital |
| Nic Marrison | .. | shader writer: Weta Digital |
| John Martin | .. | character technical director |
| Daniel Marwick | .. | visual effects building maintenance coordinator: Weta Digital |
| Jaydene Maryk | .. | additional visual effects coordinator: Canada |
| Ray Massa | .. | facial mocap recordist: first unit, Weta Digital (as Raymond L. Massa) |
| Kirk Mawhinney | .. | facial modeler: Weta Digital (as Kirk G. Mawhinney) |
| John Mayhew | .. | motion capture pipeline manager: second unit, Weta Digital |
| Neil Mayo | .. | editorial team: Weta Digital |
| David McCormick | .. | creature technical director: Weta Digital |
| Bradley McFlinn | .. | production runner: weta digital (as Brad McFlinn) / visual effects production runner: Weta Digital (as Brad McFlinn) |
| Steve McGee | .. | compositor: Weta Digital / lighting technical director |
| Steve McGillen | .. | compositor: Weta Digital |
| Peter James McGrattan | .. | systems and technical support: Weta Digital |
| Matt McGuinness | .. | paint and rotoscope artist: Weta Digital |
| Anthony McIndoe | .. | animator: Weta Digital |
| Jeremy McKenzie | .. | layout technical director: Weta Digital (as Jeremy Ball) |
| Nick McKenzie | .. | shots r&d supervisor: Weta Digital |
| Richard McKenzie | .. | render wrangler: Weta Digital |
| Nigel McKissock | .. | textures department manager: Weta Digital (as Nige McKissock) |
| Steve McLafferty | .. | post-viz artist |
| Chloe McLean | .. | motion editor: Weta Digital |
| Tristan McMahon | .. | systems and technical support: Weta Digital |
| Brian McMillin | .. | camera technical director: Weta Digital |
| Donal McMullan | .. | production engineer: Weta Digital |
| Renton McNeill | .. | render wrangler: Weta Digital |
| Louise McNicholl | .. | layout department coordinator: Weta Digital |
| Mark McNicholl | .. | lighting technical director: Weta Digital |
| Ross McWhannell | .. | systems and technical support: Weta Digital |
| Tom Meade | .. | animation technical director: Weta Digital (as Thomas Meade) |
| James Meikle | .. | visual effects editor: Weta Digital |
| Neal Melancon | .. | witness reference lead: second unit, Weta Digital |
| Ronnie Menahem | .. | visual effects technical director: Weta Digital |
| Kim Menaster | .. | previs coordinator: Pixel Liberation Front / visual effects coordinator: Pixel Liberation Front |
| Martin L. Mercer | .. | visual effects storyboard artist |
| Andrea Merlo | .. | creatures simulation supervisor: Weta Digital |
| Miklós Mesterházy | .. | lighting technical director: Weta Digital (as Miklos Mesterhazy) |
| Orlando Meunier | .. | animator: Weta Digital |
| Christoph Meyer | .. | senior creature technical director |
| Barbara Meyers | .. | lighting technical director: Weta Digital |
| John Meyers | .. | visual effects assistant |
| Goran Milic | .. | motion capture technical director: Weta Digital |
| Jessica Millar | .. | lighting technical director: Weta Digital |
| Tobin Millen | .. | render wrangler: Weta Digital |
| Ron E.J. Miller | .. | creature facial lead technical director: Weta Digital |
| Seth F. Miller | .. | senior paint and rotoscope artist: Weta Digital |
| Chris Millett | .. | visual effects production runner: Weta Digital |
| Adrian Millington | .. | animator: Weta Digital |
| Amy Minty | .. | visual effects production assistant: Weta Digital |
| Perry Miotto | .. | witness reference assistant: second unit, Weta Digital |
| Saki Mitchell | .. | lead and senior compositor: Weta Digital |
| Mahito Mizobuchi | .. | previs/postvis animator |
| Andrew Moffett | .. | previs artist |
| Chad Moffitt | .. | animator |
| Terry Molatore | .. | senior texture artist: Weta Digital |
| Dejan Momcilovic | .. | motion capture supervisor: Weta Digital |
| Alberto Montañés | .. | compositor: Weta Digital |
| James Moore | .. | modeler: Weta Digital |
| Richard John Moore | .. | creature technical director: Weta Digital |
| Eileen Moran | .. | visual effects executive producer: Weta Digital |
| Ben Morgan | .. | compositor: Weta Digital |
| Simon Dean Morley | .. | production engineer: Weta Digital (as Simon Morley) |
| Carla Morris | .. | research and development: Weta Digital |
| Zac Morris | .. | compositor / compositor: Weta Digital |
| Bo Mosley | .. | modeler: Weta Digital |
| Chris Moss | .. | motion editor: Weta Digital |
| Daniel Moy | .. | modeler: Weta Digital (as Daniel Goncalves Moy) |
| Alessandro Mozzato | .. | senior lighting technical director: Weta Digital |
| Matt Mueller | .. | senior on-set visual effects technical director: Weta Digital |
| Yvonne Muinde | .. | matte painting hod: Weta Digital |
| Nicky Muir | .. | animation production manager: Weta Digital |
| Arwen Munro | .. | layout department manager: Weta Digital |
| Matthew Muntean | .. | creatures supervisor: Weta Digital |
| Daryl Munton | .. | lighting technical director: Weta Digital |
| Laura Murillo | .. | senior paint and rotoscope artist: Weta Digital |
| Ben Murray | .. | motion capture supervisor: first unit, Weta Digital |
| Jun Zee Myers | .. | animator: Weta Digital |
| Alfred Mürrle | .. | lead and senior compositor: Weta Digital / lighting technical director: Weta Digital |
| Kiyoyuki Nakagaki | .. | senior software developer: Weta Digital |
| Daniel Naughton | .. | lighting technical director: Weta Digital (as Dan Naughton) |
| Tony Neal | .. | 3d artist, Atomic Arts |
| C. Michael Neely | .. | previs supervisor: Blind Squirrel Digital |
| Tim Nicholas | .. | systems and technical support: Weta Digital |
| Wolfgang Niedermeier | .. | lead camera technical director: Weta Digital |
| Bryce Nielsen | .. | visual effects production manager |
| Michael B. Nielsen | .. | research and development: Weta Digital |
| Ben Nightingale | .. | texture artist: Weta Digital |
| Peti Nohotima | .. | matte painting manager: Weta Digital |
| Keven Norris | .. | lead texture artist: Weta Digital |
| Greg Notzelman | .. | texture artist: Weta Digital |
| Alexander Nowotny | .. | visual effects technical director: Weta Digital (as Alex Nowotny) |
| Anders Nyman | .. | lighting technical director: Weta Digital |
| Pete O'Connell | .. | compositor: Weta Digital |
| Cyndi Ochs | .. | visual effects producer: Weta Digital |
| Mike Ocoboc | .. | compositor: Weta Digital (as Michael Ocoboc) |
| James Ogle | .. | lead modeler: Weta Digital |
| Anton Ognyev | .. | visual effects technical director: Weta Digital |
| Grant Okita | .. | main title designer: Picture Mill |
| Tyler Olson | .. | motion capture setup: second unit, Weta Digital (as Tyler Olsen) / motion capture technician |
| Brandon Onstott | .. | shader writer: Weta Digital |
| Benjamin Orange | .. | systems and technical support: Weta Digital |
| Sasha Ortega | .. | sequence coordinator: Weta Digital |
| David A. Ostler | .. | lighting technical director: Weta Digital |
| Filippo Paganoni | .. | render wrangler: Weta Digital |
| Michael Paget | .. | layout technical director: Weta Digital |
| Sathyan Panneerselvam | .. | animator: Weta Digital |
| John Papafotiou | .. | lighting technical director / lighting technical director: Weta Digital |
| Jonathan Paquin | .. | animator: Weta Digital |
| Rodrigo Carcamo Parga | .. | motion capture setup: second unit, Weta Digital |
| Andrew Park | .. | animator: Weta Digital |
| Helen Paul | .. | lighting technical director / senior compositor |
| Mitch Paulson | .. | digital colorist |
| Stephen J. Pavelski | .. | previsualization artist |
| Carlos Pedroza | .. | lead previs artist |
| Hannah Peirce | .. | compositor: Weta Digital |
| Angelica Perez | .. | compositor: Weta Digital |
| Mike Perry | .. | digital effects supervisor: Weta Digital |
| Ron Perry | .. | motion capture setup: second unit, Weta Digital (as Ronald Perry) |
| Patrick Peterson | .. | layout technical director: Weta Digital |
| Shaun Peyman | .. | lighting technical director: Weta Digital |
| David Phillips | .. | lead and senior compositor: Weta Digital |
| Shosh Phillips | .. | visual effects production runner: Weta Digital |
| Timothy Pick | .. | systems and technical support: Weta Digital |
| Carles Piles | .. | texture artist: Weta Digital |
| Teresa Alvarez Pino | .. | creature technical director: Weta Digital |
| Danila Pogalov | .. | lighting technical director: Weta Digital |
| Ron Pogue | .. | visual effects coordinator |
| Bruno Pollet | .. | lead and senior motion editor: Weta Digital |
| Jessica Ponte | .. | textures coordinator: Weta Digital |
| Joshua Poole-Gotto | .. | compositor: Atomic Arts (as Josh Gotto) |
| Tylah Pratt | .. | visual effects production runner: Weta Digital |
| Sam Prebble | .. | creature technical director: Weta Digital |
| Thomas Prebble | .. | systems and technical support: Weta Digital |
| Alan Precourt | .. | lighting technical director: Weta Digital |
| Niklas Preston | .. | modeler: Weta Digital |
| Matthew Provost | .. | visual effects systems manager: Weta Digital |
| Robin Prybil | .. | visual effects executive: Weta Digital |
| Lucas Putnam | .. | visual effects editor: Weta Digital |
| Simon Quach | .. | motion editor: Weta Digital |
| Inge Rademeyer | .. | visual effects travel coordinator: Weta Digital |
| Ula Rademeyer | .. | lead texture artist: Weta Digital |
| Paul Raeburn | .. | compositor: Weta Digital |
| Kade Ramsey | .. | paint and rotoscope artist: Weta Digital |
| Troy Ramsey | .. | senior paint artist: Weta Digital |
| Shane Rangi | .. | visual effects production runner: Weta Digital |
| Ellen Rappenecker | .. | facial motion editor: Weta Digital |
| Andres Rascon | .. | compositor: Weta Digital |
| Craig Douglas Rattray | .. | paint and rotoscope artist: Weta Digital |
| Jen N. Ray | .. | previs artist: Blind Squirrel Digital |
| Paul Redican | .. | compositor: Weta Digital |
| Chris Reece | .. | systems and technical support: Weta Digital |
| Greg Reed | .. | assistant visual effects editor |
| Phillip Reed | .. | data resource coordinator: Weta Digital |
| Saul Reid | .. | lighting technical director: Weta Digital |
| Leigh H. Rens | .. | previs animator |
| Marco Revelant | .. | models supervisor: Weta Digital |
| Thomas Revill | .. | layout technical director: Weta Digital |
| Eric Reynolds | .. | animation supervisor: Weta Digital |
| Nicholas Richter | .. | senior motion editor: Weta Digital |
| Kim Rickard | .. | visual effects recruitment consultant: Weta Digital |
| Grant Roa | .. | visual effects production runner: Weta Digital |
| Clarence 'Boola' Robello | .. | animation lead (as Clarence Robello) |
| Paul-George H. Roberts | .. | software developer: Weta Digital |
| Cesar Rodriguez Bautista | .. | digital paint artist: Weta Digital / senior paint and rotoscope artist: Weta Digital |
| Ryan Rogers | .. | lighting technical director: Weta Digital |
| Kevin Romond | .. | effects supervisor: Weta Digital |
| Elliot Rosenstein | .. | model groomer: Weta Digital |
| Stephen Roucher | .. | digital imaging technician: Weta Digital |
| Sam Rowan | .. | modeler: Weta Digital |
| Luaan Ruaine | .. | visual effects facilities coordinator: Weta Digital |
| Jance Rubinchik | .. | lead animator: Weta Digital |
| Frank Rueter | .. | lead and senior compositor: Weta Digital (as Frank Rüter) |
| Jesús Ruiz Torres | .. | motion editor: Weta Digital (as Jesus Ruiz Rorres) |
| Bill Ryder | .. | systems and technical support: Weta Digital |
| Marilyn Ryder | .. | visual effects housing coordinator: Weta Digital |
| Jalil Sadool | .. | lead animator: Weta Digital |
| Mark Sagar | .. | special projects supervisor: Weta Digital |
| Karim Sahai | .. | lead and senior compositor: Weta Digital |
| Christoph Salzmann | .. | compositing supervisor: Weta Digital |
| Adrian Samuels | .. | data resource manager: Weta Digital |
| Ben Sanders | .. | animator: Weta Digital |
| Kyle Sandilands | .. | witness reference: first unit, Weta Digital |
| Mahria Sangster | .. | lighting production manager: Weta Digital |
| Victor Sanz Fernandez | .. | texture artist: Weta Digital |
| Michael Sarkis | .. | senior on-set visual effects technical director: Weta Digital |
| Daryl Sawchuk | .. | previsualization supervisor: The Moving Picture Company |
| Jeremy Schichtel | .. | facial mocap technician: second unit, Weta Digital (as Jeremy Schichtek) |
| Caterina Schiffers | .. | compositor: Weta Digital / texture artist: weta digital |
| Sebastian H. Schmidt | .. | visual effects technical director: Weta Digital |
| Jennifer Schoo | .. | systems and technical support: Weta Digital |
| Marcus Schoo | .. | software developer: Weta Digital |
| Florian Schroeder | .. | compositor: Weta Digital |
| Jens Schwarz | .. | lead creature technical director: Weta Digital |
| Rob Sclater | .. | shots r&d technical director: Weta Digital |
| David Scott | .. | lead compositor: Weta Digital |
| Kristin Sedore | .. | lighting td |
| Brad Selkirk | .. | facial tracker: Weta Digital |
| Carsten Seller | .. | animator: Weta Digital |
| Keith Sellers | .. | lead compositor: Soho VFX |
| Paolo Emilio Selva | .. | software developer: Weta Digital |
| Paul Seyb | .. | motion editor: Weta Digital |
| Amir Shachar | .. | shader writer: Weta Digital |
| Thrain Shadbolt | .. | digital effects supervisor: Weta Digital |
| Behnam Shafiebeik | .. | compositor: Weta Digital |
| Sally Shanahan | .. | visual effects contracts coordinator: Weta Digital |
| Amy Shand | .. | it production manager: Weta Digital |
| Glen Sharah | .. | senior shader writer: Weta Digital |
| Sam Sharplin | .. | modeler: Weta Digital |
| Aurynn Shaw | .. | production engineer: Weta Digital |
| Martin Shelton | .. | r&d project manager: Weta Digital |
| Dean Sherriff | .. | visual effects storyboard artist |
| Kevin L. Sherwood | .. | on-set visual effects production manager: Weta Digital |
| Tomoko Shin | .. | compositor: Weta Digital |
| Jennifer Shoesmith | .. | modeler: Weta Digital |
| Robert Shrider | .. | senior shader writer: Weta Digital |
| Poppy Sinclair-Lockhart | .. | production assistant: Weta Digital |
| Chrystia Siolkowsky | .. | motion editor: Weta Digital |
| Gershom Sissing | .. | modeler: Weta Digital |
| Anna Sitjà | .. | texture artist: Weta Digital (as Anna Sitja Mir) |
| Navin Sk | .. | render wrangler: Weta Digital |
| Brett Skinner | .. | texture artist: Weta Digital |
| Kim Slattery | .. | shaders coordinator: Weta Digital |
| Matt Sloan | .. | facial mocap technician: first unit, Weta Digital |
| Nik Slotiuk | .. | previs artist |
| Howard Sly | .. | facial modeler: Weta Digital |
| Layne Small | .. | render wrangler: Weta Digital |
| Lori Smallwood | .. | animation technical director: Weta Digital |
| Stephen Smart | .. | render wrangler: Weta Digital |
| Adam Brett Smith | .. | motion editor: Weta Digital (as Adam Smith) |
| Cole Smith | .. | models coordinator: Weta Digital |
| Daniel Jacob Smith | .. | shots r&d technical director: Weta Digital (as Daniel Smith) |
| Jeremy Smith | .. | visual effects technical director: Weta Digital |
| Kevin Andrew Smith | .. | shader writer: Weta Digital (as Kevin Smith) |
| Marc Smith | .. | camera technical director: Weta Digital (as Marc J. Smith) |
| Mark Smith | .. | animator: Weta Digital |
| Sean Snyders | .. | motion capture production engineer: Weta Digital |
| Perry Hyunwoo Sohn | .. | camera technical director: Weta Digital |
| John Sore | .. | lead animator: Weta Digital |
| Eric Soulvie | .. | software developer: Weta Digital |
| Tom Southall | .. | sequence coordinator: Weta Digital |
| Jonas Sperl | .. | layout technical director: Weta Digital |
| Doug Spilatro | .. | visual effects |
| Holger Spill | .. | shader writer: Weta Digital |
| Christoph Sprenger | .. | head of effects r&d: Weta Digital |
| Ryan Stafford | .. | associate visual effects producer |
| Brett Stapleton-French | .. | compositor: Weta Digital (as Brett Dix) |
| Cam Steel | .. | systems and technical support: Weta Digital |
| Justin Steel | .. | modeler: Weta Digital |
| Albrecht Steinmetz | .. | lead camera technical director: Weta Digital |
| Grace Stephens | .. | texture artist: Weta Digital |
| Mark Stern | .. | visual effects production executive: Lola Visual Effects |
| John Stevenson-Galvin | .. | senior modeler: Weta Digital |
| Eric Stewart | .. | visual effects |
| Matteo Stirati | .. | facial modeler: Weta Digital |
| Bobby Stockport | .. | visual effects artist |
| Justin Stockton | .. | layout technical director: Weta Digital |
| Rosalind Stratton | .. | layout technical director: Weta Digital |
| Petra Stueben | .. | texture artist: weta digital |
| Jesse Sturdy | .. | witness reference: second unit, Weta Digital |
| Francois Sugny | .. | visual effects technical director: Weta Digital |
| Richard Sur | .. | lighting technical director: Weta Digital |
| Sandy Sutherland | .. | visual effects technical director: Weta Digital |
| Malino Suzuki | .. | lead and senior motion editor: Weta Digital |
| Masaya Suzuki | .. | senior texture artist: Weta Digital |
| Raqi Syed | .. | lighting technical director: Weta Digital |
| Sebastian Sylwan | .. | chief technology officer: Weta Digital |
| Peter Syomka | .. | lead and senior facial modeler: Weta Digital |
| Gaku Tada | .. | lead lighting technical director: Weta Digital |
| Giuseppe Tagliavini | .. | compositor: Weta Digital |
| Charles Tait | .. | compositing supervisor: Weta Digital |
| Michael Takarangi | .. | visual effects production runner: Weta Digital |
| Eric Tang | .. | lead creature technical director: Weta Digital |
| Anne Taunga | .. | motion edit department manager: Weta Digital |
| Jochen Tautges | .. | research and development: Weta Digital |
| Andrew Taylor | .. | shader writer: Weta Digital (as Andrew R. E. Taylor) |
| Sandy Taylor | .. | camera department manager: Weta Digital (as Sandy Coco Taylor) |
| Sompong Teekasathien | .. | modeler: Weta Digital |
| Sunny Teich | .. | lead creature technical director: Weta Digital |
| Felix Telfer | .. | visual effects technical director: Weta Digital |
| Eteuati Tema | .. | lead facial motion edtior: WETA Digital |
| Chris Templeman | .. | paint and rotoscope artist: Weta Digital |
| Tim Teramoto | .. | creature technical director: Weta Digital |
| Ali Tezel | .. | previs animator |
| Amy Thomas | .. | assistant technical director |
| Craig Thomas | .. | visual effects production runner: Weta Digital |
| Shannon Thomas | .. | senior modeler: Weta Digital |
| Ben Thompson | .. | senior lighting technical director: Weta Digital |
| Phyo Thu | .. | facial tracker: Weta Digital |
| Jonas Thörnqvist | .. | modeler |
| Edwina Ting | .. | animator: Weta Digital |
| Pär Tingström | .. | digital modeler |
| Vladimir Tkachenko | .. | visual effects technical director: Weta Digital |
| Philip To | .. | animator: Weta Digital |
| Geoff Tobin | .. | lead massive technical director: Weta Digital |
| Glenn Tocher | .. | render wrangler: Weta Digital |
| Audrea Topps Harjo | .. | creatures department manager: Weta Digital (as Audrea Topps-Harjo) |
| Chris Tost | .. | animator: Weta Digital |
| Daniele Tosti | .. | lead lighting technical director: Weta Digital |
| Mariko Tosti | .. | shaders coordinator: Weta Digital |
| Adrien Toupet | .. | visual effects technical director: Weta Digital |
| Diego Trazzi | .. | lead and senior visual effects technical director: Weta Digital |
| Sebastian Trujillo | .. | animator: Weta Digital |
| Keith Patrick Turner | .. | previs artist |
| Natasha Turner | .. | vusial effects publicity coordinator: Weta Digital |
| Brent Tyler | .. | previs artist |
| Jon Tyler | .. | lead and senior motion editor: Weta Digital (as Jonathon Tyler) |
| Miquel Ubeda | .. | compositor: Weta Digital |
| Riaan Underwood | .. | creature technical director: Weta Digital |
| Ryan Valade | .. | visual effects editor: Image Engine |
| James Van Der Reyden | .. | motion capture studio technical director: Weta Digital |
| Phil Van Der Reyden | .. | modeler: Weta Digital |
| Adrien Van Viersen | .. | visual effects storyboard artist |
| Kara Vandeleur | .. | texture artist: Weta Digital |
| John Vassallo | .. | animator |
| Amy Vatanakul | .. | pre-visualization artist |
| Jenny Vial | .. | visual effects housing coordinator: Weta Digital |
| Marco Vidaurre | .. | creature technical director: Weta Digital |
| Andreja Vuckovic | .. | digital modeler: weta digital |
| Sean Noel Walker | .. | lead lighting technical director: Weta Digital |
| Brenda R. Wallace | .. | production engineer: Weta Digital (as Brenda Wallace) |
| Ange Waller | .. | visual effects contracts manager: Weta Digital |
| Kelly Walsh | .. | lighting technical director: Weta Digital |
| Gwyneth Walton | .. | modeler: Weta Digital |
| Brian Ward | .. | animator: Weta Digita; |
| Martin Ward | .. | render wrangler: Weta Digital |
| Tim Ward | .. | lighting technical director: Weta Digital |
| Matt Weaver | .. | animator |
| Romy Webster | .. | visual effects production runner: Weta Digital |
| Shraga Weiss | .. | facial modeler: Weta Digital |
| Pete Wellington | .. | information systems |
| Kenneth Wells | .. | systems and technical support: Weta Digital |
| Ari Wheoki | .. | visual effects assistant purchasing officer: Weta Digital |
| R. Christopher White | .. | visual effects supervisor: Weta Digital |
| Cameron Widen | .. | previsualization supervisor: Image Engine |
| Lisa Wildermoth | .. | motion capture production manager: Weta Digital |
| Ed Wilkie | .. | creature technical director: Weta Digital |
| Joseph Wilkie | .. | wrangler manager: Weta Digital (as Joe Wilkie) |
| Alicia Williams | .. | visual effects relocation manager: Weta Digital |
| Clare Williams | .. | animator: Weta Digital |
| Gavin Williams | .. | motion editor: Weta Digital |
| Kevin J. Williams | .. | previs artist |
| Pete Williams | .. | digital imaging hod: Weta Digital |
| James Willingham III | .. | animator: Weta Digital |
| Nicholas Wilson | .. | lead and senior groomer: Weta Digital |
| Stephen Wilson | .. | compositor: Weta Digital |
| Tracey Wilson | .. | visual effects storyboard artist |
| Greg Wilton | .. | massive technical director: Weta Digital (as Gregory N. Wilton) |
| Erik Winquist | .. | visual effects supervisor: Weta Digital |
| Chris Winter | .. | systems and technical support: Weta Digital |
| Teresa Winters | .. | layout technical director: Weta Digital (as Teresa L. Hooper) |
| Jedrzej Wojtowicz | .. | shaders supervisor: Weta Digital |
| Brian Wolf | .. | compositor: Weta Digital |
| Carolyn Wong | .. | creature technical director |
| Jasmine Wong | .. | texture artist: Weta Digital |
| Paul Marcus Wong | .. | sequence coordinator: Weta Digital |
| Roger Wong | .. | creature technical director: Weta Digital |
| Ross Woo | .. | assistant visual effects coordinator: Canada |
| Clare Woodford-Robinson | .. | modeler: Weta Digital |
| Michael Wortmann | .. | visual effects technical director: Weta Digital |
| Andy Wright | .. | render wrangler: Weta Digital |
| David Wright | .. | visual effects manager finance and corporate services: Weta Digital |
| Marta Wysocka | .. | modeler: Weta Digital |
| Piotr Fox Wysocki | .. | senior texture artist: Weta Digital |
| Xian Xiao | .. | software developer: Weta Digital |
| Junying Xu | .. | texture artist: Weta Digital |
| Kelvin Yee | .. | digital compositor: Weta Digital |
| Viki Yeo | .. | texture artist: Weta Digital |
| Dennis Yoo | .. | animator: Weta Digital |
| Craig Young | .. | animator: Weta Digital |
| John Young | .. | technical support lead: Weta Digital |
| Joyce Young | .. | lighting techical director: Weta Digital |
| Mark Young | .. | senior texture artist: Weta Digital |
| Daniel Zamora | .. | previs artist |
| Marzena Zareba | .. | camera technical director: Weta Digital |
| Matthias Zeller | .. | lead creature technical director: Weta Digital |
| Mohand Zennadi | .. | senior lighting technical director |
| Daniel Zettl | .. | senior animator: Weta Digital |
| Johan Åberg | .. | visual effects technical director: Weta Digital (as Johan Aberg) |
| James Albiez | .. | visual effects artist (uncredited) |
| Colin Cunningham | .. | lighting lead: SOHO VFX (uncredited) |
| Kerstin Herold | .. | visual effects production runner: Weta Digital (uncredited) |
| Megan Hutchison | .. | production runner: Weta Digital (uncredited) |
| Steven Lo | .. | previsualization animator (uncredited) |
| Thomas Mathai | .. | data manager (uncredited) |