Shaun Friedberg 'Pyrokinesis' | .. | animation technical director: Weta Digital (as Shaun Friedberg) |
Seb Abante | .. | reference photographer: Weta Digital |
David Abbott | .. | shader writer: Weta Digital |
John Aberdein | .. | motion capture pipeline manager: Weta Digital |
Eva Abramycheva | .. | previs coordinator |
Alberto Abril | .. | animator: Weta Digital |
Giovanni Acchione | .. | motion capture setup: first unit, Weta Digital (as John 'Gio' Acchione) |
Gino Acevedo | .. | textures supervisor: Weta Digital |
Holly Acton | .. | compositor: Weta Digital / texture artist: Weta Digital |
Kate Adams | .. | layout artist / layout technical director: Weta Digital |
Richard Addison-Wood | .. | senior software developer: Weta Digital |
Michael Aerni | .. | senior animator: Weta Digital |
Kevin Aguirre | .. | lead previsualization artist |
Gustav Ahren | .. | lead and senior facial modeler: Weta Digital |
Malcolm Aitchison | .. | technical support lead: Weta Digital |
Tim Alexander | .. | data center facilities manager: Werta Digital |
Stuart Allan | .. | postviz artist: PLF |
Mark Edward Allen | .. | fur groomer: Weta Digital |
Stan Alley | .. | senior on-set visual effects technical director: Weta Digital |
Stephen Allison | .. | render wrangler: Weta Digital |
Jon Allitt | .. | massive supervisor: Weta Digital |
Marcus Alqueres | .. | animator: Weta Digital |
Jan Althaus | .. | research and development: Weta Digital |
Svend Andersen | .. | systems and technical support: Weta Digital |
Glenn Anderson | .. | systems and technical support: Weta Digital |
Raine Anderson | .. | lead texture artist: Weta Digital |
Eric Antoine | .. | lead body mocap technician: second unit, Weta Digital |
Lucy Appleby | .. | visual effects production assistant: Weta Digital |
Jane Apthorp | .. | texture artist: Weta Digital |
Christine Arboit | .. | lighting techical director: Weta Digital |
Ryan Arcus | .. | layout technical director: Weta Digital |
Georgy Arevshatov | .. | senior texture artist: Weta Digital |
Vincent Argentine | .. | body mocap technician: second unit, Weta Digital |
Elisabeth Arko | .. | motion editor: Weta Digital |
Yalda Armian | .. | models production manager: Weta Digital |
Shannon Armstrong | .. | visual effects production assistant: Weta Digital |
Jeffrey Arnold | .. | lighting technical director: Weta Digital |
Dan Ashton | .. | digital imaging lead: Weta Digital (as Daniel Ashton) |
Mia Askew | .. | senior texture artist: Weta Digital |
Andrew Atkinson | .. | database administrator / visual effects systems tools manager: Weta Digital |
Kevin Atkinson | .. | software developer: Weta Digital |
Jean-Marie Aubry | .. | research and development: Weta Digital |
Derrick Auyoung | .. | animation technical director: Weta Digital |
Patrice Avery | .. | previs producer: HALON |
Sergio Ayrosa | .. | compositor: Weta Digital |
Jean-Luc Azzis | .. | compositing supervisor: Weta Digital |
Sindharmawan Bachtiar | .. | creature technical director: Weta Digital |
Tim Baier | .. | compositor: Weta Digital |
Simon Baker | .. | visual effects technical director: Weta Digital |
Robert Baldwin | .. | senior texture artist: Weta Digital |
Marco Barbati | .. | senior creature facial technical director: Weta Digital |
Mark Barber | .. | lighting technical director: Weta Digital |
Ned Barraud | .. | senior texture artist: Weta Digital |
Daniel Barrett | .. | animation supervisor: Weta Digital |
Jacob Barrow | .. | creature technical director: Weta Digital |
Teresa Barsall | .. | motion editor: Weta Digital (as Teresa Barsali) |
Bryn Bayliss | .. | visual effects technical director: Weta Digital |
Stephen Bayliss | .. | visual effects accounts supervisor: Weta Digital (as Steve Bayliss) |
Daniel Bayona | .. | matte painter: Weta Digital |
Hamish Beachman | .. | modeler: Weta Digital |
Kelly Bechtle-Woods | .. | lighting technical director: Weta Digital |
Lyse Beck | .. | lead and senior compositor: Weta Digital |
Kathleen Beeler | .. | senior texture artist / texture artist: Weta Digital |
Babak Beheshti | .. | active marker technology: Weta Digital |
Brittany Bell | .. | motion capture: Weta Digital |
John Bellas | .. | title sequence designer/animator |
Daniel Bennett | .. | texture artist: Weta Digital |
David Bennett | .. | facial motion editor manager: Weta Digital |
Michael Benton | .. | visual effects production runner: Weta Digital |
Renaud Bergeron | .. | lighting technical director: Weta Digital |
Pravin Bhat | .. | research and development: Weta Digital |
Erik Bierens | .. | camera technical director: Weta Digital |
Kris Bieringa | .. | render wrangler: Weta Digital (as Kris Vieringa) |
Graham Binding | .. | senior animator: Weta Digital |
Helen Blake | .. | visual effects technical director: Weta Digital |
Pavani Rao Boddapati | .. | lead lighting technical director: Weta Digital |
Moragot Bodharamik | .. | animator: Weta Digital |
Philip Boltt | .. | motion capture pipeline supervisor: Weta Digital |
Alessandro Bonora | .. | lead facial modeler: Weta Digital |
Nick Booth | .. | digital imaging supervisor: Weta Digital / digital imaging supervisor: weta digital |
Jonathan Bot | .. | compositor: Weta Digital |
Jake Botting | .. | motion capture stage manager: Weta Digital |
Antoine Bouthors | .. | software developer: Weta Digital |
Katreena Erin Bowell | .. | texture artist: Weta Digital |
Chris Bowers | .. | previsualization artist |
Adam Bradley | .. | senior paint and rotoscope artist: Weta Digital |
Derek Brady | .. | layout technical director: Weta Digital |
Danny Braet | .. | visual effects artist: CFE |
Lee Bramwell | .. | visual effects camera supervisor: Weta Digital |
Jason Breneman | .. | previs artist: Blind Squirrel Digital |
Benjamin Brenneur | .. | lead and senior motion editor: Weta Digital / motion editor: Weta Digital |
Kristie Breslin | .. | creatures department manager: Weta Digital |
Robert Bridson | .. | research and development: Weta Digital |
Ryan Brooks | .. | paint and rotoscope artist: Weta Digital |
Andrew P. Brown | .. | visual effects accountant (as Andrew Brown) |
David Brunette | .. | compositor: Weta Digital |
Tanya Buchanan | .. | visual effects recruitment manager: Weta Digital |
Sam Bui | .. | lead lighting technical director: Weta Digital |
Joerg W. Bungert | .. | digital colourist: Weta Digital |
Sophie Burbery | .. | visual effects production runner: Weta Digital |
Clare Burgess | .. | digital effects producer: Weta Digital |
Sebastian Burke | .. | research and development: Weta Digital |
Brian Burks | .. | previsualization artist |
Andy Burmeister | .. | camera technical director: Weta Digital |
Hans Butler | .. | lead and senior motion editor: Weta Digital |
Julian R. Butler | .. | lead creature technical director: Weta Digital (as Julian Butler) |
Kurt Butler | .. | modeler: Weta Digital |
Hamza Butt | .. | digital artist |
Sam Buys | .. | visual effects asset manager: Weta Digital |
Tom Buys | .. | visual effects production runner: Weta Digital |
Robert Byrne | .. | lighting technical director: Weta Digital |
Thelvin Cabezas | .. | digital effects supervisor: Weta Digital (as Thelvin Tico Cabezas) |
Regina Cachuela | .. | animation technical director: Weta Digital (as Regina Paula Cachuela) |
David Caeiro Cebrián | .. | visual effects technical director: Weta Digital (as David Caeiro Cebrian) |
Djordje Cakovan | .. | modeler: Weta Digital |
Andrew Calder | .. | senior animator: Weta Digital |
Sonia Calvert | .. | lead and senior compositor: Weta Digital |
Charlie Camp | .. | visual effects production runner: Weta Digital |
Ben Campbell | .. | lighting technical director: Weta Digital |
Zac Campbell | .. | compositor: Weta Digital (as Zachary Campbell) |
Cedric Enriquez Canlas | .. | modeler: Weta Digital |
Chris Cantero | .. | previs lead animator: Blind Squirrel Digital |
Jeff Capogreco | .. | digital effects supervisor: Weta Digital |
Caleb Carr | .. | paint and rotoscope artist: Weta Digital |
Taylor Carrasco | .. | animation technical director: Weta Digital (as Taylor J. Carrasco) |
Oliver Castle | .. | senior software developer: Weta Digital |
Tim Catchpole | .. | camera technical director: Weta Digital |
Norman Cates | .. | lead and senior compositor: Weta Digital |
Myriam Catrin | .. | senior texture artist: Weta Digital |
Nick Cattell | .. | matte painter: Weta Digital |
Bernard O. Ceguerra | .. | lighting technical director: Weta Digital |
Luke Chamberlain | .. | systems and technical support: Weta Digital |
Scott Chambers | .. | compositor: Weta Digital |
Johnny Chan | .. | Facial Motion Editor: Weta Digital |
Yuk Ting Chan | .. | creature technical director: Weta Digital |
Jung Min Chang | .. | senior modeler: Weta Digital |
Matthieu Chardonnet | .. | senior effects technical director: Weta Digital |
Hamish Charleson | .. | technical support lead: Weta Digital |
Tim Cheng | .. | senior paint and rotoscope artist: Weta Digital |
Jason K.S. Cheung | .. | production engineer: Weta Digital (as Jason Cheung) |
Eddie Chew | .. | animator: Weta Digital |
Anthony Chiang | .. | layout technical director: Weta Digital |
Ben A. Chisholm | .. | visual effects assistant (as Ben Chisholm) |
Sujesh V. Chitty | .. | matte painter: Soho VFX |
Jong Jin Choi | .. | lighting technical director: Weta Digital |
Pamela Choules | .. | visual effects editor |
Amy Christensen | .. | lead lighting technical director: Weta Digital |
Andrea Christie | .. | lighting technical director: Weta Digital |
Glen Christie | .. | lighting technical director: Weta Digital |
Julia Jooyeon Chung | .. | animator: Weta Digital |
Matthew Cioffi | .. | facial modeler: Weta Digital |
Patrick Clancey | .. | digital opticals |
Rhys Clapcott | .. | creature technical director: Weta Digital |
Joseph Clark | .. | model groomer: Weta Digital |
Mike Clark | .. | animator: Weta Digital |
Craig D. Clarke | .. | layout technical director: Weta Digital |
Raymond Clarke | .. | visual effects facilities technician: Weta Digital |
Gerald Clevy | .. | senior animator: Weta Digital |
Simon Clutterbuck | .. | digital creatures supervisor: Weta Digital |
Johann Francois Coetzee | .. | creature technical director: Weta Digital |
Michael Comfort | .. | lead previs artist |
Peter Connelly | .. | lighting technical director: Weta Digital |
Gemma Cooper | .. | compositor: Weta Digital |
Jeremy A. Cooper | .. | previs lead: Blind Squirrel Digital |
Shane Cooper | .. | senior software developer: Weta Digital |
Michael Corcoran | .. | lead creature technical director: Weta Digital |
Justin Cornish | .. | visual effects supervisor: Atomic Arts |
Michelle Cornwall | .. | body mocap technician: first unit, Weta Digital |
Brenton Cottman | .. | matte painter: Weta Digital |
Alasdair Coull | .. | code department supervisor: Weta Digital / head of research and development |
Fran¸ois Coulon | .. | creature technical director: Weta Digital |
Andrei Coval | .. | facial modeler: Weta Digital |
Dan Cox | .. | senior lighting technical director: Weta Digital |
Michael Cox | .. | textures technical supervisor: Weta Digital |
Michael Cozens | .. | lead animator: Weta Digital |
Christine Cram | .. | senior paint and rotoscope artist: Weta Digital |
Doug Cram | .. | compositor: Weta Digital |
Nick Craven | .. | lead animator: Weta Digital |
Jim Croasdale | .. | senior paint and rotoscope artist: Weta Digital |
Rob Crone | .. | data wrangler |
Steve Cronin | .. | senior compositor: Weta Digital |
Steve Crown | .. | lead and senior compositor: Weta Digital |
Alan Cruz | .. | motion editor: Weta Digital (as Alan Salmorin Cruz) |
Aaron Cubis | .. | visual effects editor: Weta Digital |
Glenn Curry | .. | layout technical director: Weta Digital |
John Curtis | .. | motion capture pipeline engineer: Weta Digital |
Eugene d'Eon | .. | research and development: Weta Digital |
Ken Dackermann | .. | compositor: Weta Digital |
Marion Davey | .. | previs production manager: Weta Digital |
Ed Davis | .. | modeler: Weta Digital |
Juliette Davis | .. | visual effects production manager: Weta Digital |
Joanna Davison | .. | lighting technical director: Weta Digital |
Shinji Dawson | .. | creature technical director: Weta Digital |
Mario de Dios | .. | visual effects artist |
Daphne De Jesus | .. | senior paint and rotoscope artist: Weta Digital |
Sarah de Schot | .. | visual effects production runner: Weta Digital |
Tom Del Campo | .. | senior animator: Weta Digital |
Anna Delany | .. | visual effects production runner: Weta Digital |
Graeme Demmocks | .. | shots r&d technical director: Weta Digital |
Chris Derochie | .. | previs animator |
Anthony Di Ninno | .. | previs artist |
Tamir Sammy Diab | .. | lighting technical director: Weta Digital (as Tamir Diab) / lighting technical director: Weta Digital |
Gareth Dinneen | .. | compositor: Weta Digital |
James Dinsdale | .. | systems and technical support: Weta Digital |
Jennifer Docherty | .. | r&d coordinator: Weta Digital |
Richard Dorling | .. | creature lead software developer: Weta Digital |
Tim Douglas | .. | model groomer: Weta Digital |
Rebecca Downes | .. | information systems lead: Weta Digital |
James Doyle | .. | visual effects technical director: Weta Digital |
Loring Doyle | .. | senior paint and rotoscope artist: Weta Digital |
Samuel Doyle | .. | texture artist: Weta Digital |
Nebojsa Dragosavac | .. | motion capture coder: Weta Digital |
Warren Drummond | .. | visual effects storyboard artist |
Ryan Duhaime | .. | lighting technical director: Weta Digital |
Georgia Dumergue | .. | facial tracker: Weta Digital / motion tracker |
Eamon Samuel Duncan | .. | camera technical director: Weta Digital |
Samuel Duncan | .. | systems and technical support: Weta Digital (as Samuel J. Duncan) |
Simeon Duncombe | .. | lead animator: Weta Digital |
Gord Dunick | .. | data wrangler: Canada |
Shawn Dunn | .. | head of layout/animation technologies: Weta Digital |
Gus Duron | .. | digital opticals editor |
Areito Echevarria | .. | visual effects technical director: Weta Digital |
Abdullah Ecirli | .. | digital compositor |
Austin Eddy | .. | senior animator: Weta Digital |
Erich Eder | .. | compositor: Weta Digital |
Benny Edlund | .. | senior motion capture technical director: Weta Digital |
Christopher Edwards | .. | visual effects technical director: Weta Digital (as Chris Edwards) |
Samuel Edwards | .. | shots r&d technical director: Weta Digital |
Christopher Egden | .. | visual effects production assistant: Weta Digital |
Yasmine El-Ghamrawy | .. | compositor: Weta Digital (as Yasmine Scott El-Ghamrawy) |
Sharif Elcott | .. | research and development: Weta Digital |
Jack Elder | .. | research and development: Weta Digital |
Marcus Endean | .. | visual effects storyboard artist |
Jeffrey Engel | .. | animator: Weta Digital |
Joe Engelke | .. | senior paint and rotoscope artist: Weta Digital |
Paul Everitt | .. | senior paint and rotoscope artist: Weta Digital |
Campbell Taylor Fairweather | .. | visual effects tech support manager: Weta Digital (as Campbell Taylor-Fairweather) |
Nathan Farquhar | .. | model groomer: Weta Digital |
Luca Fascione | .. | r&d supervisor: Weta Digital |
Earl Fast | .. | previs animator: Image Engine |
Christine Feistl | .. | senior paint and rotoscope artist: Weta Digital |
Oliver Ferguson | .. | visual effects technical director: Weta Digital |
Florian Fernandez | .. | lead modeler: Weta Digital |
Andrew Fitchett | .. | visual effects production runner: Weta Digital |
Kristina Flach | .. | on-set visual effects production manager: Weta Digital |
Warren Flanagan | .. | visual effects storyboard artist |
Liana Fleming | .. | research and development: Weta Digital |
Ryan Flick | .. | additional visual effects assistant: Canada |
Duane Floch | .. | previsualization supervisor |
Shawn Florchak | .. | visual effects assistant |
Rémi Fontan | .. | shader writer: Weta Digital |
Michael Forot | .. | creature technical director: Weta Digital |
Ludovic Fouche | .. | senior camera td |
Nikki Fraei | .. | visual effects facilities coordinator: Weta Digital |
Richard Frances-Moore | .. | previs supervisor: Weta Digital |
Rod Fransham | .. | lead body mocap technician: first unit, Weta Digital |
Guillaume François | .. | shader writer: Weta Digital (as Francois Guillaume) |
Nick Fredin | .. | animator: Weta Digital (as Nocholas Fredin III) |
Garrett Fry | .. | matte painter: Weta Digital |
Johan Fröjd | .. | motion editor: Weta Digital |
Anthony Fung | .. | visual effects artist |
Nick Gabchenko | .. | shader writer: Weta Digital (as Nikolay Gabchenko) |
Kenneth Garcia | .. | lighting technical director: Weta Digital |
Nicholas Gaul | .. | lead fur groomer: Weta Digital |
Mark Gee | .. | lead lighting technical director: Weta Digital |
F. Gendron | .. | lighting technical director: Weta Digital (as Francois Gendron) |
Francois Gendron | .. | lighting artist |
Chris George | .. | shader writer: Weta Digital (as Christopher George) |
Yannick Gillain | .. | creature technical director: Weta Digital |
Jen Gillespie | .. | technology coordinator: Weta Digital |
Magali Gillon-Krizaj | .. | additional visual effects assistant: Canada (as Magali Gillon) |
Kenneth Gimpelson | .. | shots r&d technical director: Weta Digital (as Kenneth C. Gimpelson) |
Kiril Gizdov | .. | compositor: Atomic Arts |
Evgeny Glazyrin | .. | creature technical director: Weta Digital |
Peter Godden | .. | lead layout technical director: Weta Digital |
Diana Godo | .. | visual effects production runner: Weta Digital (as Diana Good) |
Thomas Goldblatt | .. | creature technical director: Weta Digital |
Daniel Gonzalez | .. | texture artist: Weta Digital |
Sergio A. Gonzalez | .. | motion editor: Weta Digital (as Sergio Gonzalez) |
Demian Gordon | .. | motion capture supervisor: second unit, Weta Digital |
David Gouge | .. | visual effects head of marketing: Weta Digital |
Agnes Gould | .. | senior paint and rotoscope artist: Weta Digital |
David Gould | .. | creature technical director: Weta Digital |
Nick Grace | .. | creature technical director: Weta Digital |
Elizabeth Gray | .. | animator: Weta Digital |
Tom Greally | .. | visual effects general manager: Weta Digital |
Tom Greene | .. | animation coordinator: Weta Digital |
John Griffith | .. | pre-visualization director |
Jason Grindlay | .. | systems and technical support: Weta Digital |
Eitan Grinspun | .. | research and development: Weta Digital |
Greg Groenekamp | .. | lead and senior compositor: Weta Digital |
Martin Groezinger | .. | senior layout technical director: Weta Digital (as Martin Grözinger) |
Matthew Grueber | .. | creature technical director: Weta Digital |
Kathy Gruzas | .. | cio: Weta Digital |
Leonhard Grünschloß | .. | research and development: Weta Digital |
Rebs Guarina | .. | systems and technical support: Weta Digital |
Signy Bjorg Gudlaugsdottir | .. | modeler: Weta Digital (as Signý Björg Gublaugssóttir) |
Mike Gunn | .. | visual effects facilities manager: Weta Digital |
Paul Gunn | .. | systems and technical support: Weta Digital |
Claire Hackett | .. | creature technical director: Weta Digital |
Bassim Haddad | .. | lead and senior motion editor: Weta Digital |
Mark Haenga | .. | lead and senior facial modeler: Weta Digital |
Tim Haigh | .. | motion capture stage assistant: Weta Digital |
Ben Hall | .. | systems and technical support: Weta Digital |
Simon Halpern | .. | previsualization artist |
Nick Hamilton | .. | creature technical director: Weta Digital |
David Hampton | .. | effects department manager: Weta Digital |
Johannes Hanika | .. | research and development: Weta Digital |
Jayse Hansen | .. | screen graphics designer |
Rachel Faith Hanson | .. | visual effects coordinator |
Joshua Hardgrave | .. | facial tracker: Weta Digital |
Stacy Harding | .. | visual effects production runner: Weta Digital |
Yoshihiro Harimoto | .. | creature technical director: Weta Digital |
Adam Harriman | .. | camera technical director: Weta Digital |
Michael Harrison | .. | digital compositor |
Toby Haruno | .. | senior animator: Weta Digital (as Toby M. Haruno) |
Ben Hatton | .. | visual effects editor: Weta Digita; |
Kelly Haysom | .. | sequence coordinator: Weta Digital |
G.G. Heitmann Demers | .. | lead and senior compositor: Weta Digital (as G.G. Heitmann) |
Quentin Hema | .. | paint supervisor: Weta Digital |
Allan Henderson | .. | lighting technical director: Weta Digital |
Joe Henderson | .. | previz artist |
Patrick Henry | .. | witness reference lead: first unit, Weta Digital |
Rachel Herbert | .. | layout technical director: Weta Digital (as Rachel E. Herbert) |
Jon Hertzig | .. | research and development: Weta Digital |
Afif Heukeshoven | .. | camera technical director: Weta Digital |
Dean Hewison | .. | visual effects asset coordinator: Weta Digital |
Tim Hey | .. | lead and senior compositor: Weta Digital (as Timothy Hey) |
Matthew Hicks | .. | lighting technical director: Weta Digital |
Anna Hill | .. | camera technical director: Weta Digital |
Erin Hill | .. | animation coordinator: Weta Digital |
Martin Hill | .. | senior shader writer: Weta Digital |
Peter Hillman | .. | software developer: Weta Digital |
Christian Hipp | .. | software developer: Weta Digital |
Kazu Hiro | .. | 'Caesar' concept artist (as Kazuhiro Tsuji) / 'Caesar' scan head artist (as Kazuhiro Tsuji) |
Timothy Hoffman | .. | senior lighting technical director: Weta Digital (as Tim Hoffman) |
Chad Hofteig | .. | pre-visualization artist |
Matt Holland | .. | lead and senior compositor: Weta Digital |
Robin Hollander | .. | lead and senior compositor: Weta Digital |
Jeremy Hollobon | .. | animation technical director: Weta Digital |
Mark L. Holmes | .. | motion editor: Weta Digital |
Matt Holmes | .. | supervising visual effects editor: Weta Digital |
Teijo Holzer | .. | production engineer: Weta Digital |
Tom Holzinger | .. | lead and senior motion editor: Weta Digital |
John Homer | .. | lead creature technical director: Weta Digital |
David Houghton-Williams | .. | compositing supervisor: Weta Digital (as David Houghton Williams) |
Katie Houston | .. | creatures coordinator: Weta Digital |
Sandy Houston | .. | rotoscope supervisor: Weta Digital |
Susan Howard | .. | software developer: Weta Digital |
Francis Hsu | .. | senior texture artist: Weta Digital |
Florian Hu | .. | visual effects technical director: Weta Digital |
Nikki Hughes | .. | senior texture artist: Weta Digital (as Nikki Hayley-Hughes) |
Sherryn Hunt | .. | visual effects recruitment assistant: Weta Digital (as Sherryn Matthews) |
Radford Hurn | .. | creature technical director: Weta Digital |
Chris Husson | .. | lighting technical director: Weta Digital |
Ryan Hutchings | .. | senior paint and rotoscope artist: Weta Digital |
Rachel Hydes | .. | motion editor: Weta Digital |
Cajun Hylton | .. | modeler: Weta Digital |
Corrado Ianiri | .. | motion capture editor: Weta Digital |
Nikolay Ilinov | .. | creature technical director: Weta Digital |
Changeui Im | .. | lighting technical director: Weta Digital |
Andreas Jablonka | .. | compositor: Weta Digital |
Ian Jack | .. | visual effects accountant: Weta Digital |
Myles Jackson | .. | shots r&d technical director: Weta Digitals (as Myles Elliott Jackson) |
Mel James | .. | senior texture artist: Weta Digital |
Malik Jayawardena | .. | motion capture operator: first unit, Weta Digital |
Paul Jenness | .. | lead modeler: Weta Digital |
Bradley John | .. | layout technical director: Weta Digital |
Michael Johns | .. | render wrangler: Weta Digital |
Jeff A. Johnson | .. | lighting technical director: Weta Digital |
Nathan Johnson | .. | lighting technical director: Weta Digital |
Danny Jones | .. | senior paint and rotoscope artist: Weta Digital |
Dave Jones | .. | visual effects purchasing officer: Weta Digital |
Michael P. Jones | .. | software developer: Weta Digital |
Henrik Jonsson | .. | 3d artist, Atomic Arts |
Vanessa Joyce | .. | visual effects production manager: Weta Digital |
Simon Jung | .. | compositing supervisor: Weta Digital |
Kory Juul | .. | compositor: Weta Digital (as Kory Martin Juul) |
Sandip Kalsy | .. | lead lighting technical director: Weta Digital |
Miae Kang | .. | lead lighting technical director: Weta Digital |
Matthew Kapfhammer | .. | motion editor: Weta Digital |
Kaveh Kardan | .. | research and development: Weta Digital |
Mike Kelly | .. | camera technical director: Weta Digital |
Patrick Keogh | .. | facial tracker: Weta Digital |
Tessa Kershaw | .. | visual effects runner and events coordinator: Weta Digital |
Anthar Kharana | .. | compositor: Atomic Arts |
Yasmin Khudari | .. | facial modeler: Weta Digital |
Christian Kickenweitz | .. | motion editor: Weta Digital |
Sigtor Kildal | .. | motion capture operator: second unit, Weta Digital / motion editor: Weta Digital |
Ben Kilgore | .. | creature technical director: Weta Digital |
John Kilkenny | .. | visual effects executive |
Ki-Hyun Kim | .. | motion editor: Weta Digital |
Heather Kinaston-Smith | .. | visual effects accounts assistant: Weta Digital |
Joel Kittle | .. | previs artist |
Dorian Knapp | .. | animator: Weta Digital |
Mark Kobrin | .. | facial modeler: Weta Digital |
Michael Kokich | .. | render wrangler: Weta Digital |
Sergei Koudriautsev | .. | senior camera technical director: Weta Digital |
Makoto Koyama | .. | senior animator: Weta Digital |
Lonnie Kraatz | .. | lead creature technical director: Weta Digital |
Alex Kramer | .. | senior camera technical director: Weta Digital |
Lars Kramer | .. | camera technical director: Weta Digital |
Dmitri Krasnokoutski | .. | shader writer: Weta Digital |
Jan Kruse | .. | compositor: Weta Digital |
John Kubiak | .. | previs artist: Blind Squirrel Digital |
Fryderyk Kublikowski | .. | motion capture production coordinator: Weta Digital |
Dave Kujawski | .. | production engineer: Weta digital |
Martin Kulig | .. | camera technical director: Weta Digital |
Paul Kulikowski | .. | compositor: Weta Digital |
Ayako Kuroda | .. | visual effects technical director: Weta Digital |
Todd Labonte | .. | senior animator: Weta Digital |
Keith Lackey | .. | animation technical director: Weta Digital |
Genevieve Lacombe | .. | lighting technical director: Weta Digital |
Laure Lacroix | .. | lead and senior compositor: Weta Digital |
Kenny Lam | .. | compositor: Weta Digital (as Ken Lam) |
Andrew Lambert | .. | technical support lead: Weta Digital / technical support lead: weta digital |
Nathaniel Lane | .. | lighting technical director: Weta Digital |
Charlotte Laney | .. | creatures coordination: Weta Digital |
Michael Lanzensberger | .. | compositor: Weta Digital |
Mathias Larserud | .. | shader writer: Weta Digital |
Shandy Lashley | .. | additional visual effects coordinator: Canada |
Rachel Laurenson | .. | paint and rotoscope artist: Weta Digital |
Luisma Lavin | .. | lead and senior motion editor: Weta Digital |
Jason Lazaroff | .. | lead and senior visual effects technical director: Weta Digital |
David Leach | .. | systems and technical support: Weta Digital |
James Leaning | .. | software developer: Weta Digital |
Alison Learned Wolf | .. | visual effects editor: Weta Digital (as Alison Learned-Wolf) |
Evelyne Leblond | .. | compositor: Weta Digital |
Isabelle Leduc | .. | assistant mocap coordinator: Canada |
Alexander K. Lee | .. | animator: Weta Digital (as Alexander Lee) |
Seong Kyun Lee | .. | visual effects technical director: Weta Digital |
Carmelo Leggiero | .. | animator: Weta Digital |
Simon Legrand | .. | visual effects technical director: Weta Digital (as Simon LeGrand) |
Leo Leiner | .. | motion capture setup: first unit, Weta Digital |
Dan Lemmon | .. | visual effects supervisor |
Iva Lenard | .. | senior reference photographer: Weta Digital |
Mark Leone | .. | research and development: Weta Digital |
Fabio Leporelli | .. | model groomer: Weta Digital / vfx lead artist |
Joe Letteri | .. | senior visual effects supervisor |
Dean Lewandowski | .. | layout technical director: Weta Digital |
J.P. Lewis | .. | r&d supervisor: Weta Digital |
Carlos Lin | .. | creature technical director: Weta Digital |
Mingzhi Lin | .. | senior lighting technical director: Weta Digital (as Mingzhi Victor Lin) |
Randy Link | .. | animator: Weta Digital |
Benjamin Liu | .. | previs artist |
Chishan Liu | .. | lighting technical director: Weta Digital |
Wendy Lloyd | .. | research and development: Weta Digital |
EungHo Lo | .. | fur/hair artist: Weta Digital (as Eung Ho Lo) / modeler: Weta Digital (as Eung Ho Lo) |
Thomas Sing Wai Lo | .. | modeler: Weta Digital (as Thomas Lo) |
Jason Locke | .. | camera technical director: Weta Digital |
Daniel Lond | .. | software developer: Weta Digital |
Nick Long | .. | systems and technical support: Weta Digital |
Sophie Lord | .. | paint and rotoscope artist: Weta Digital |
Jade Lorier | .. | motion editor: Weta Digital |
Blaine Lougheed | .. | visual effects coordinator |
Jennifer Loughnan | .. | compositing production manager: Weta Digital |
Ruth-Anne Loveridge | .. | modeler: Weta Digital |
Daniel Lowenberg | .. | camera technical director: Weta Digital |
David Luke | .. | facial mocap recordist: second unit, Weta Digita; |
Ben Lumsden | .. | motion capture body technician: first unit, Weta Digital |
Brooke Lyndon-Stanford | .. | visual effects supervisor: Atomic Arts |
Daniel Macarin | .. | lead lighting technical director: Weta Digital |
Frank Macfarlane | .. | animation production manager: Weta Digital |
Sam Maclennan | .. | render wrangler: Weta Digital |
Merlin Bela Wassiij Maertz | .. | animator: Weta Digital |
Allan Magled | .. | visual effects supervisor: Soho VFX |
Oleg Magrisso | .. | creature technical director: Weta Digital |
Alastair Maher | .. | texture artist: Weta Digital |
Kate Makarow | .. | witness reference assistant: first unit, Weta Digital |
Mary E. Manning | .. | pre-visualization lead: Pixel Liberation Front |
Jade Mansueto | .. | shader writer: Weta Digital |
Jason Marlow | .. | camera technical director: Weta Digital |
John Marnewick | .. | camera technical director: Weta Digital |
Shaun Marnewick | .. | camera technical director: Weta Digital |
Jan Maroske | .. | compositor: Weta Digital |
Nic Marrison | .. | shader writer: Weta Digital |
John Martin | .. | character technical director |
Daniel Marwick | .. | visual effects building maintenance coordinator: Weta Digital |
Jaydene Maryk | .. | additional visual effects coordinator: Canada |
Ray Massa | .. | facial mocap recordist: first unit, Weta Digital (as Raymond L. Massa) |
Kirk Mawhinney | .. | facial modeler: Weta Digital (as Kirk G. Mawhinney) |
John Mayhew | .. | motion capture pipeline manager: second unit, Weta Digital |
Neil Mayo | .. | editorial team: Weta Digital |
David McCormick | .. | creature technical director: Weta Digital |
Bradley McFlinn | .. | production runner: weta digital (as Brad McFlinn) / visual effects production runner: Weta Digital (as Brad McFlinn) |
Steve McGee | .. | compositor: Weta Digital / lighting technical director |
Steve McGillen | .. | compositor: Weta Digital |
Peter James McGrattan | .. | systems and technical support: Weta Digital |
Matt McGuinness | .. | paint and rotoscope artist: Weta Digital |
Anthony McIndoe | .. | animator: Weta Digital |
Jeremy McKenzie | .. | layout technical director: Weta Digital (as Jeremy Ball) |
Nick McKenzie | .. | shots r&d supervisor: Weta Digital |
Richard McKenzie | .. | render wrangler: Weta Digital |
Nigel McKissock | .. | textures department manager: Weta Digital (as Nige McKissock) |
Steve McLafferty | .. | post-viz artist |
Chloe McLean | .. | motion editor: Weta Digital |
Tristan McMahon | .. | systems and technical support: Weta Digital |
Brian McMillin | .. | camera technical director: Weta Digital |
Donal McMullan | .. | production engineer: Weta Digital |
Renton McNeill | .. | render wrangler: Weta Digital |
Louise McNicholl | .. | layout department coordinator: Weta Digital |
Mark McNicholl | .. | lighting technical director: Weta Digital |
Ross McWhannell | .. | systems and technical support: Weta Digital |
Tom Meade | .. | animation technical director: Weta Digital (as Thomas Meade) |
James Meikle | .. | visual effects editor: Weta Digital |
Neal Melancon | .. | witness reference lead: second unit, Weta Digital |
Ronnie Menahem | .. | visual effects technical director: Weta Digital |
Kim Menaster | .. | previs coordinator: Pixel Liberation Front / visual effects coordinator: Pixel Liberation Front |
Martin L. Mercer | .. | visual effects storyboard artist |
Andrea Merlo | .. | creatures simulation supervisor: Weta Digital |
Miklós Mesterházy | .. | lighting technical director: Weta Digital (as Miklos Mesterhazy) |
Orlando Meunier | .. | animator: Weta Digital |
Christoph Meyer | .. | senior creature technical director |
Barbara Meyers | .. | lighting technical director: Weta Digital |
John Meyers | .. | visual effects assistant |
Goran Milic | .. | motion capture technical director: Weta Digital |
Jessica Millar | .. | lighting technical director: Weta Digital |
Tobin Millen | .. | render wrangler: Weta Digital |
Ron E.J. Miller | .. | creature facial lead technical director: Weta Digital |
Seth F. Miller | .. | senior paint and rotoscope artist: Weta Digital |
Chris Millett | .. | visual effects production runner: Weta Digital |
Adrian Millington | .. | animator: Weta Digital |
Amy Minty | .. | visual effects production assistant: Weta Digital |
Perry Miotto | .. | witness reference assistant: second unit, Weta Digital |
Saki Mitchell | .. | lead and senior compositor: Weta Digital |
Mahito Mizobuchi | .. | previs/postvis animator |
Andrew Moffett | .. | previs artist |
Chad Moffitt | .. | animator |
Terry Molatore | .. | senior texture artist: Weta Digital |
Dejan Momcilovic | .. | motion capture supervisor: Weta Digital |
Alberto Montañés | .. | compositor: Weta Digital |
James Moore | .. | modeler: Weta Digital |
Richard John Moore | .. | creature technical director: Weta Digital |
Eileen Moran | .. | visual effects executive producer: Weta Digital |
Ben Morgan | .. | compositor: Weta Digital |
Simon Dean Morley | .. | production engineer: Weta Digital (as Simon Morley) |
Carla Morris | .. | research and development: Weta Digital |
Zac Morris | .. | compositor / compositor: Weta Digital |
Bo Mosley | .. | modeler: Weta Digital |
Chris Moss | .. | motion editor: Weta Digital |
Daniel Moy | .. | modeler: Weta Digital (as Daniel Goncalves Moy) |
Alessandro Mozzato | .. | senior lighting technical director: Weta Digital |
Matt Mueller | .. | senior on-set visual effects technical director: Weta Digital |
Yvonne Muinde | .. | matte painting hod: Weta Digital |
Nicky Muir | .. | animation production manager: Weta Digital |
Arwen Munro | .. | layout department manager: Weta Digital |
Matthew Muntean | .. | creatures supervisor: Weta Digital |
Daryl Munton | .. | lighting technical director: Weta Digital |
Laura Murillo | .. | senior paint and rotoscope artist: Weta Digital |
Ben Murray | .. | motion capture supervisor: first unit, Weta Digital |
Jun Zee Myers | .. | animator: Weta Digital |
Alfred Mürrle | .. | lead and senior compositor: Weta Digital / lighting technical director: Weta Digital |
Kiyoyuki Nakagaki | .. | senior software developer: Weta Digital |
Daniel Naughton | .. | lighting technical director: Weta Digital (as Dan Naughton) |
Tony Neal | .. | 3d artist, Atomic Arts |
C. Michael Neely | .. | previs supervisor: Blind Squirrel Digital |
Tim Nicholas | .. | systems and technical support: Weta Digital |
Wolfgang Niedermeier | .. | lead camera technical director: Weta Digital |
Bryce Nielsen | .. | visual effects production manager |
Michael B. Nielsen | .. | research and development: Weta Digital |
Ben Nightingale | .. | texture artist: Weta Digital |
Peti Nohotima | .. | matte painting manager: Weta Digital |
Keven Norris | .. | lead texture artist: Weta Digital |
Greg Notzelman | .. | texture artist: Weta Digital |
Alexander Nowotny | .. | visual effects technical director: Weta Digital (as Alex Nowotny) |
Anders Nyman | .. | lighting technical director: Weta Digital |
Pete O'Connell | .. | compositor: Weta Digital |
Cyndi Ochs | .. | visual effects producer: Weta Digital |
Mike Ocoboc | .. | compositor: Weta Digital (as Michael Ocoboc) |
James Ogle | .. | lead modeler: Weta Digital |
Anton Ognyev | .. | visual effects technical director: Weta Digital |
Grant Okita | .. | main title designer: Picture Mill |
Tyler Olson | .. | motion capture setup: second unit, Weta Digital (as Tyler Olsen) / motion capture technician |
Brandon Onstott | .. | shader writer: Weta Digital |
Benjamin Orange | .. | systems and technical support: Weta Digital |
Sasha Ortega | .. | sequence coordinator: Weta Digital |
David A. Ostler | .. | lighting technical director: Weta Digital |
Filippo Paganoni | .. | render wrangler: Weta Digital |
Michael Paget | .. | layout technical director: Weta Digital |
Sathyan Panneerselvam | .. | animator: Weta Digital |
John Papafotiou | .. | lighting technical director / lighting technical director: Weta Digital |
Jonathan Paquin | .. | animator: Weta Digital |
Rodrigo Carcamo Parga | .. | motion capture setup: second unit, Weta Digital |
Andrew Park | .. | animator: Weta Digital |
Helen Paul | .. | lighting technical director / senior compositor |
Mitch Paulson | .. | digital colorist |
Stephen J. Pavelski | .. | previsualization artist |
Carlos Pedroza | .. | lead previs artist |
Hannah Peirce | .. | compositor: Weta Digital |
Angelica Perez | .. | compositor: Weta Digital |
Mike Perry | .. | digital effects supervisor: Weta Digital |
Ron Perry | .. | motion capture setup: second unit, Weta Digital (as Ronald Perry) |
Patrick Peterson | .. | layout technical director: Weta Digital |
Shaun Peyman | .. | lighting technical director: Weta Digital |
David Phillips | .. | lead and senior compositor: Weta Digital |
Shosh Phillips | .. | visual effects production runner: Weta Digital |
Timothy Pick | .. | systems and technical support: Weta Digital |
Carles Piles | .. | texture artist: Weta Digital |
Teresa Alvarez Pino | .. | creature technical director: Weta Digital |
Danila Pogalov | .. | lighting technical director: Weta Digital |
Ron Pogue | .. | visual effects coordinator |
Bruno Pollet | .. | lead and senior motion editor: Weta Digital |
Jessica Ponte | .. | textures coordinator: Weta Digital |
Joshua Poole-Gotto | .. | compositor: Atomic Arts (as Josh Gotto) |
Tylah Pratt | .. | visual effects production runner: Weta Digital |
Sam Prebble | .. | creature technical director: Weta Digital |
Thomas Prebble | .. | systems and technical support: Weta Digital |
Alan Precourt | .. | lighting technical director: Weta Digital |
Niklas Preston | .. | modeler: Weta Digital |
Matthew Provost | .. | visual effects systems manager: Weta Digital |
Robin Prybil | .. | visual effects executive: Weta Digital |
Lucas Putnam | .. | visual effects editor: Weta Digital |
Simon Quach | .. | motion editor: Weta Digital |
Inge Rademeyer | .. | visual effects travel coordinator: Weta Digital |
Ula Rademeyer | .. | lead texture artist: Weta Digital |
Paul Raeburn | .. | compositor: Weta Digital |
Kade Ramsey | .. | paint and rotoscope artist: Weta Digital |
Troy Ramsey | .. | senior paint artist: Weta Digital |
Shane Rangi | .. | visual effects production runner: Weta Digital |
Ellen Rappenecker | .. | facial motion editor: Weta Digital |
Andres Rascon | .. | compositor: Weta Digital |
Craig Douglas Rattray | .. | paint and rotoscope artist: Weta Digital |
Jen N. Ray | .. | previs artist: Blind Squirrel Digital |
Paul Redican | .. | compositor: Weta Digital |
Chris Reece | .. | systems and technical support: Weta Digital |
Greg Reed | .. | assistant visual effects editor |
Phillip Reed | .. | data resource coordinator: Weta Digital |
Saul Reid | .. | lighting technical director: Weta Digital |
Leigh H. Rens | .. | previs animator |
Marco Revelant | .. | models supervisor: Weta Digital |
Thomas Revill | .. | layout technical director: Weta Digital |
Eric Reynolds | .. | animation supervisor: Weta Digital |
Nicholas Richter | .. | senior motion editor: Weta Digital |
Kim Rickard | .. | visual effects recruitment consultant: Weta Digital |
Grant Roa | .. | visual effects production runner: Weta Digital |
Clarence 'Boola' Robello | .. | animation lead (as Clarence Robello) |
Paul-George H. Roberts | .. | software developer: Weta Digital |
Cesar Rodriguez Bautista | .. | digital paint artist: Weta Digital / senior paint and rotoscope artist: Weta Digital |
Ryan Rogers | .. | lighting technical director: Weta Digital |
Kevin Romond | .. | effects supervisor: Weta Digital |
Elliot Rosenstein | .. | model groomer: Weta Digital |
Stephen Roucher | .. | digital imaging technician: Weta Digital |
Sam Rowan | .. | modeler: Weta Digital |
Luaan Ruaine | .. | visual effects facilities coordinator: Weta Digital |
Jance Rubinchik | .. | lead animator: Weta Digital |
Frank Rueter | .. | lead and senior compositor: Weta Digital (as Frank Rüter) |
Jesús Ruiz Torres | .. | motion editor: Weta Digital (as Jesus Ruiz Rorres) |
Bill Ryder | .. | systems and technical support: Weta Digital |
Marilyn Ryder | .. | visual effects housing coordinator: Weta Digital |
Jalil Sadool | .. | lead animator: Weta Digital |
Mark Sagar | .. | special projects supervisor: Weta Digital |
Karim Sahai | .. | lead and senior compositor: Weta Digital |
Christoph Salzmann | .. | compositing supervisor: Weta Digital |
Adrian Samuels | .. | data resource manager: Weta Digital |
Ben Sanders | .. | animator: Weta Digital |
Kyle Sandilands | .. | witness reference: first unit, Weta Digital |
Mahria Sangster | .. | lighting production manager: Weta Digital |
Victor Sanz Fernandez | .. | texture artist: Weta Digital |
Michael Sarkis | .. | senior on-set visual effects technical director: Weta Digital |
Daryl Sawchuk | .. | previsualization supervisor: The Moving Picture Company |
Jeremy Schichtel | .. | facial mocap technician: second unit, Weta Digital (as Jeremy Schichtek) |
Caterina Schiffers | .. | compositor: Weta Digital / texture artist: weta digital |
Sebastian H. Schmidt | .. | visual effects technical director: Weta Digital |
Jennifer Schoo | .. | systems and technical support: Weta Digital |
Marcus Schoo | .. | software developer: Weta Digital |
Florian Schroeder | .. | compositor: Weta Digital |
Jens Schwarz | .. | lead creature technical director: Weta Digital |
Rob Sclater | .. | shots r&d technical director: Weta Digital |
David Scott | .. | lead compositor: Weta Digital |
Kristin Sedore | .. | lighting td |
Brad Selkirk | .. | facial tracker: Weta Digital |
Carsten Seller | .. | animator: Weta Digital |
Keith Sellers | .. | lead compositor: Soho VFX |
Paolo Emilio Selva | .. | software developer: Weta Digital |
Paul Seyb | .. | motion editor: Weta Digital |
Amir Shachar | .. | shader writer: Weta Digital |
Thrain Shadbolt | .. | digital effects supervisor: Weta Digital |
Behnam Shafiebeik | .. | compositor: Weta Digital |
Sally Shanahan | .. | visual effects contracts coordinator: Weta Digital |
Amy Shand | .. | it production manager: Weta Digital |
Glen Sharah | .. | senior shader writer: Weta Digital |
Sam Sharplin | .. | modeler: Weta Digital |
Aurynn Shaw | .. | production engineer: Weta Digital |
Martin Shelton | .. | r&d project manager: Weta Digital |
Dean Sherriff | .. | visual effects storyboard artist |
Kevin L. Sherwood | .. | on-set visual effects production manager: Weta Digital |
Tomoko Shin | .. | compositor: Weta Digital |
Jennifer Shoesmith | .. | modeler: Weta Digital |
Robert Shrider | .. | senior shader writer: Weta Digital |
Poppy Sinclair-Lockhart | .. | production assistant: Weta Digital |
Chrystia Siolkowsky | .. | motion editor: Weta Digital |
Gershom Sissing | .. | modeler: Weta Digital |
Anna Sitjà | .. | texture artist: Weta Digital (as Anna Sitja Mir) |
Navin Sk | .. | render wrangler: Weta Digital |
Brett Skinner | .. | texture artist: Weta Digital |
Kim Slattery | .. | shaders coordinator: Weta Digital |
Matt Sloan | .. | facial mocap technician: first unit, Weta Digital |
Nik Slotiuk | .. | previs artist |
Howard Sly | .. | facial modeler: Weta Digital |
Layne Small | .. | render wrangler: Weta Digital |
Lori Smallwood | .. | animation technical director: Weta Digital |
Stephen Smart | .. | render wrangler: Weta Digital |
Adam Brett Smith | .. | motion editor: Weta Digital (as Adam Smith) |
Cole Smith | .. | models coordinator: Weta Digital |
Daniel Jacob Smith | .. | shots r&d technical director: Weta Digital (as Daniel Smith) |
Jeremy Smith | .. | visual effects technical director: Weta Digital |
Kevin Andrew Smith | .. | shader writer: Weta Digital (as Kevin Smith) |
Marc Smith | .. | camera technical director: Weta Digital (as Marc J. Smith) |
Mark Smith | .. | animator: Weta Digital |
Sean Snyders | .. | motion capture production engineer: Weta Digital |
Perry Hyunwoo Sohn | .. | camera technical director: Weta Digital |
John Sore | .. | lead animator: Weta Digital |
Eric Soulvie | .. | software developer: Weta Digital |
Tom Southall | .. | sequence coordinator: Weta Digital |
Jonas Sperl | .. | layout technical director: Weta Digital |
Doug Spilatro | .. | visual effects |
Holger Spill | .. | shader writer: Weta Digital |
Christoph Sprenger | .. | head of effects r&d: Weta Digital |
Ryan Stafford | .. | associate visual effects producer |
Brett Stapleton-French | .. | compositor: Weta Digital (as Brett Dix) |
Cam Steel | .. | systems and technical support: Weta Digital |
Justin Steel | .. | modeler: Weta Digital |
Albrecht Steinmetz | .. | lead camera technical director: Weta Digital |
Grace Stephens | .. | texture artist: Weta Digital |
Mark Stern | .. | visual effects production executive: Lola Visual Effects |
John Stevenson-Galvin | .. | senior modeler: Weta Digital |
Eric Stewart | .. | visual effects |
Matteo Stirati | .. | facial modeler: Weta Digital |
Bobby Stockport | .. | visual effects artist |
Justin Stockton | .. | layout technical director: Weta Digital |
Rosalind Stratton | .. | layout technical director: Weta Digital |
Petra Stueben | .. | texture artist: weta digital |
Jesse Sturdy | .. | witness reference: second unit, Weta Digital |
Francois Sugny | .. | visual effects technical director: Weta Digital |
Richard Sur | .. | lighting technical director: Weta Digital |
Sandy Sutherland | .. | visual effects technical director: Weta Digital |
Malino Suzuki | .. | lead and senior motion editor: Weta Digital |
Masaya Suzuki | .. | senior texture artist: Weta Digital |
Raqi Syed | .. | lighting technical director: Weta Digital |
Sebastian Sylwan | .. | chief technology officer: Weta Digital |
Peter Syomka | .. | lead and senior facial modeler: Weta Digital |
Gaku Tada | .. | lead lighting technical director: Weta Digital |
Giuseppe Tagliavini | .. | compositor: Weta Digital |
Charles Tait | .. | compositing supervisor: Weta Digital |
Michael Takarangi | .. | visual effects production runner: Weta Digital |
Eric Tang | .. | lead creature technical director: Weta Digital |
Anne Taunga | .. | motion edit department manager: Weta Digital |
Jochen Tautges | .. | research and development: Weta Digital |
Andrew Taylor | .. | shader writer: Weta Digital (as Andrew R. E. Taylor) |
Sandy Taylor | .. | camera department manager: Weta Digital (as Sandy Coco Taylor) |
Sompong Teekasathien | .. | modeler: Weta Digital |
Sunny Teich | .. | lead creature technical director: Weta Digital |
Felix Telfer | .. | visual effects technical director: Weta Digital |
Eteuati Tema | .. | lead facial motion edtior: WETA Digital |
Chris Templeman | .. | paint and rotoscope artist: Weta Digital |
Tim Teramoto | .. | creature technical director: Weta Digital |
Ali Tezel | .. | previs animator |
Amy Thomas | .. | assistant technical director |
Craig Thomas | .. | visual effects production runner: Weta Digital |
Shannon Thomas | .. | senior modeler: Weta Digital |
Ben Thompson | .. | senior lighting technical director: Weta Digital |
Phyo Thu | .. | facial tracker: Weta Digital |
Jonas Thörnqvist | .. | modeler |
Edwina Ting | .. | animator: Weta Digital |
Pär Tingström | .. | digital modeler |
Vladimir Tkachenko | .. | visual effects technical director: Weta Digital |
Philip To | .. | animator: Weta Digital |
Geoff Tobin | .. | lead massive technical director: Weta Digital |
Glenn Tocher | .. | render wrangler: Weta Digital |
Audrea Topps Harjo | .. | creatures department manager: Weta Digital (as Audrea Topps-Harjo) |
Chris Tost | .. | animator: Weta Digital |
Daniele Tosti | .. | lead lighting technical director: Weta Digital |
Mariko Tosti | .. | shaders coordinator: Weta Digital |
Adrien Toupet | .. | visual effects technical director: Weta Digital |
Diego Trazzi | .. | lead and senior visual effects technical director: Weta Digital |
Sebastian Trujillo | .. | animator: Weta Digital |
Keith Patrick Turner | .. | previs artist |
Natasha Turner | .. | vusial effects publicity coordinator: Weta Digital |
Brent Tyler | .. | previs artist |
Jon Tyler | .. | lead and senior motion editor: Weta Digital (as Jonathon Tyler) |
Miquel Ubeda | .. | compositor: Weta Digital |
Riaan Underwood | .. | creature technical director: Weta Digital |
Ryan Valade | .. | visual effects editor: Image Engine |
James Van Der Reyden | .. | motion capture studio technical director: Weta Digital |
Phil Van Der Reyden | .. | modeler: Weta Digital |
Adrien Van Viersen | .. | visual effects storyboard artist |
Kara Vandeleur | .. | texture artist: Weta Digital |
John Vassallo | .. | animator |
Amy Vatanakul | .. | pre-visualization artist |
Jenny Vial | .. | visual effects housing coordinator: Weta Digital |
Marco Vidaurre | .. | creature technical director: Weta Digital |
Andreja Vuckovic | .. | digital modeler: weta digital |
Sean Noel Walker | .. | lead lighting technical director: Weta Digital |
Brenda R. Wallace | .. | production engineer: Weta Digital (as Brenda Wallace) |
Ange Waller | .. | visual effects contracts manager: Weta Digital |
Kelly Walsh | .. | lighting technical director: Weta Digital |
Gwyneth Walton | .. | modeler: Weta Digital |
Brian Ward | .. | animator: Weta Digita; |
Martin Ward | .. | render wrangler: Weta Digital |
Tim Ward | .. | lighting technical director: Weta Digital |
Matt Weaver | .. | animator |
Romy Webster | .. | visual effects production runner: Weta Digital |
Shraga Weiss | .. | facial modeler: Weta Digital |
Pete Wellington | .. | information systems |
Kenneth Wells | .. | systems and technical support: Weta Digital |
Ari Wheoki | .. | visual effects assistant purchasing officer: Weta Digital |
R. Christopher White | .. | visual effects supervisor: Weta Digital |
Cameron Widen | .. | previsualization supervisor: Image Engine |
Lisa Wildermoth | .. | motion capture production manager: Weta Digital |
Ed Wilkie | .. | creature technical director: Weta Digital |
Joseph Wilkie | .. | wrangler manager: Weta Digital (as Joe Wilkie) |
Alicia Williams | .. | visual effects relocation manager: Weta Digital |
Clare Williams | .. | animator: Weta Digital |
Gavin Williams | .. | motion editor: Weta Digital |
Kevin J. Williams | .. | previs artist |
Pete Williams | .. | digital imaging hod: Weta Digital |
James Willingham III | .. | animator: Weta Digital |
Nicholas Wilson | .. | lead and senior groomer: Weta Digital |
Stephen Wilson | .. | compositor: Weta Digital |
Tracey Wilson | .. | visual effects storyboard artist |
Greg Wilton | .. | massive technical director: Weta Digital (as Gregory N. Wilton) |
Erik Winquist | .. | visual effects supervisor: Weta Digital |
Chris Winter | .. | systems and technical support: Weta Digital |
Teresa Winters | .. | layout technical director: Weta Digital (as Teresa L. Hooper) |
Jedrzej Wojtowicz | .. | shaders supervisor: Weta Digital |
Brian Wolf | .. | compositor: Weta Digital |
Carolyn Wong | .. | creature technical director |
Jasmine Wong | .. | texture artist: Weta Digital |
Paul Marcus Wong | .. | sequence coordinator: Weta Digital |
Roger Wong | .. | creature technical director: Weta Digital |
Ross Woo | .. | assistant visual effects coordinator: Canada |
Clare Woodford-Robinson | .. | modeler: Weta Digital |
Michael Wortmann | .. | visual effects technical director: Weta Digital |
Andy Wright | .. | render wrangler: Weta Digital |
David Wright | .. | visual effects manager finance and corporate services: Weta Digital |
Marta Wysocka | .. | modeler: Weta Digital |
Piotr Fox Wysocki | .. | senior texture artist: Weta Digital |
Xian Xiao | .. | software developer: Weta Digital |
Junying Xu | .. | texture artist: Weta Digital |
Kelvin Yee | .. | digital compositor: Weta Digital |
Viki Yeo | .. | texture artist: Weta Digital |
Dennis Yoo | .. | animator: Weta Digital |
Craig Young | .. | animator: Weta Digital |
John Young | .. | technical support lead: Weta Digital |
Joyce Young | .. | lighting techical director: Weta Digital |
Mark Young | .. | senior texture artist: Weta Digital |
Daniel Zamora | .. | previs artist |
Marzena Zareba | .. | camera technical director: Weta Digital |
Matthias Zeller | .. | lead creature technical director: Weta Digital |
Mohand Zennadi | .. | senior lighting technical director |
Daniel Zettl | .. | senior animator: Weta Digital |
Johan Åberg | .. | visual effects technical director: Weta Digital (as Johan Aberg) |
James Albiez | .. | visual effects artist (uncredited) |
Colin Cunningham | .. | lighting lead: SOHO VFX (uncredited) |
Kerstin Herold | .. | visual effects production runner: Weta Digital (uncredited) |
Megan Hutchison | .. | production runner: Weta Digital (uncredited) |
Steven Lo | .. | previsualization animator (uncredited) |
Thomas Mathai | .. | data manager (uncredited) |