1. Rhythm Heaven Game List
  2. Rhythm Heaven Gamestop
  3. Rhythm Heaven Games Online
  4. Rhythm Heaven Game Online
  5. Rhythm Heaven Game Boy Advance

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Rhythm Heaven
Developer(s)Nintendo SPD
TNX Music Recordings
Publisher(s)Nintendo
Director(s)Kazuyoshi Osawa
Producer(s)Tsunku♂
Artist(s)Ko Takeuchi
Composer(s)Tsunku
Masami Yone
Series'Rhythm Heaven'
Platform(s)Nintendo DS
Release
  • JP: July 31, 2008
  • NA: April 5, 2009
  • EU: May 1, 2009[1]
  • AU: June 4, 2009
Genre(s)Rhythm
Mode(s)Single-player

Rhythm Heaven is a game with many rhythm-based minigames which you must complete to unlock more minigames. If you do very well, you earn medals which unlock extra games and toys. There isn't a whole lot to it, but it's very entertaining! Each minigame involves sliding. This is a subreddit completely based on the niche Nintendo franchise Rhythm Heaven (Rhythm Tengoku in Japan, Rhythm Paradise in Europe, Rhythm World in South Korea). Feel free to post any fan art, music, remixes, games, pretty much anything Rhythm Heaven-related. Crossovers are acceptable, too.

Rhythm Heaven Game List

Rhythm Heaven,[a] known as Rhythm Paradise in Europe and Rhythm World in Korea, is a rhythmvideo game developed by Nintendo SPD for the Nintendo DS. It is the second game in Nintendo's Rhythm Heaven series and the first one released worldwide, following the Japan-only Game Boy Advance title Rhythm Tengoku, and was succeeded by Rhythm Heaven Fever for the Wii and Rhythm Heaven Megamix for the 3DS. The game was released in Japan on July 31, 2008, in North America on April 5, 2009, in Europe on May 1, 2009, and in Australia on June 4, 2009. It was released worldwide due to the success of the GBA game which preceded it.

Gameplay[edit]

Unlike its predecessor which is played using the GBA's buttons, Rhythm Heaven is played using the touch screen with the DS held vertically, similarly to a book. Throughout the game, players use the stylus to play through several rhythm-based levels known as Rhythm Games, each with their own specific rules. Controls used include tapping the touch screen, holding the stylus down on the touch screen, dragging it across the screen and flicking it off the screen. A guitar-based minigame late in the game known as Rockers, along with the unlockable guitar lessons, also include the use of the DS's shoulder buttons to bend guitar notes.

The game's fifty Rhythm Games are split into ten sets, each consisting of four Rhythm Games and a themed Remix level that incorporates the previous games (or more) into one song. In each Rhythm Game, the player must attempt to keep with the rhythm throughout the level, receiving a rank at the end of the game depending on how well they did. To clear a Rhythm Game and progress onto the next game, the player needs to get a 'Just OK' or 'OK' rank. By receiving a 'Superb' rank on each Rhythm Game, players receive Medals which unlock bonus content, such as Endless Games, Rhythm Toys and Guitar Lessons. Sometimes, a Rhythm Game that a player has received a Superb rating on may be randomly selected for a Perfect attempt. Only appearing on the menu three times before moving elsewhere, these runs require the player to complete a Rhythm Game perfectly without making any mistakes. Completing these perfect runs earns more bonus features in the cafe, such as song sheets and lyrics.

List of Rhythm Games and Remixes[edit]

The following Rhythm Games, Remixes and Endless Games are playable in Rhythm Heaven.

Five new arcade games that are crushing the competition with their simplicityThe arcade genre has found its perfect home in the form of mobile videogames. If you get tired of the free mode, Rise Up also offers a series of specific levels to put you to the test and where you have to pay as much attention to the screen as humanly possible. Not only for the typical characteristic of quick short rounds, but for the wide variety of different styles you can find. Rise up game balloon The term 'arcade' covers everything from the latest title from where simplicity is everything, to complex games like.

Set 1Set 2Set 3Set 4Set 5Set 6Set 7Set 8Set 9Set 10Endless GamesCredits
Built to ScaleRhythm RallyLove LizardsMunchy MonkSplashdownSpace SoccerBuilt to Scale 2Rhythm Rally 2Moai Doo-Wop 2Shoot-Em'-Up 2Coin TossSamurai SliceAirboarder i
Glee ClubShoot-Em'-UpCrop StompDJ SchoolBig Rock FinishLockstepThe Dazzles 2 eFillbots 2Karate Man 2 hSplashdown 2Shoot-Em'-Up (Endless)Glass Tappers
FillbotsBlue BirdsFreeze FrameDrummer DuelDog NinjaRockersFrog Hop 2 fBlue Birds 2Glee Club 2Munchy Monk 2TunnelRhythmove Dungeon
Fan Club aMoai Doo-WopThe Dazzles bLove LabFrog Hop cKarate Man dFan Club 2 gLockstep 2Space Soccer 2Rockers 2
Remix 1Remix 2Remix 3Remix 4Remix 5Remix 6Remix 7Remix 8Remix 9Remix 10
Rhythm
Notes

^a Uses the song 'Thrilling! Is This Love?'.
^b Uses the song 'Love Ooh Ooh Paradise'.
^c Uses the song 'Young Love Rock 'n' Roll'.
^d Uses the song 'Struck By the Rain'.
^e Uses a remixed version of 'Love Ooh Ooh Paradise'.
^f Uses a jazzy instrumental version of 'Young Love Rock 'n' Roll.'
^g Uses a remixed version of 'Thrilling! Is This Love?'.
^h Uses a remixed version of 'Struck By the Rain'.
^i Uses the song 'That's Paradise'.

Music[edit]

Rhythm Heaven uses original music composed by Tsunku and Masami Yone, with vocals by TNX artists including Canary Club, The Possible, and Tsunku himself (credited as Occhama[2]). These vocals were re-recorded in English for the Western version by other vocalists (most notably Ayaka Nagate, a former member of the Tsunku-produced Coconuts Musume), as were some of the voice cues. There were plans to include the Japanese songs in the music player section, but they were soon taken out due to space restrictions. Soundtrack albums for the game have been released in Japan, but not in North America.The European version has been fully translated in Spanish, English, French, German, and Italian language, including the vocal songs in the Fan Club, The Dazzles, Frog Hop, Karate Man, and Airboarder Rhythm Games.

Development[edit]

Rhythm Heaven was developed by Nintendo SP&D1 with the assistance of Tsunku, a music record producer, both also worked on the original Rhythm Tengoku. The conception of the game is credited to Nintendo programmer Kazuyoshi Osawa who previously worked on Metroid and WarioWare titles.[3][4]

A Rhythm HeavenWii game, Rhythm Heaven Fever, succeeded this version; Nintendo president Satoru Iwata saw potential in the game in people's living rooms. He replied: 'When you see others play with the game and notice that he or she misses out on being perfectly in rhythm, it can also be surprisingly fun.'[5]

Six years later, another Rhythm Heaven game was released for the Nintendo 3DS under the title of Rhythm Heaven Megamix. It features games from the DS installment, as well as rhythm games from Fever and the original Rhythm Tengoku along with brand-new ones such as Pajama Party, Blue Bear, and Tongue Lashing (as well as newer variants of older ones, such as Super Samurai Slice and Karate Man Senior).

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic83/100[6]
Review scores
PublicationScore
Destructoid9/10[7][8]
Eurogamer8/10[9][10]
Famitsu34/40[11]
Game Informer7.5/10[12]
Game RevolutionB[14]
GamePro[13]
GameSpot7.5/10[15]
GameSpy[16]
GameTrailers8.7/10[17]
Giant Bomb[18]
IGN9/10[19]
Nintendo Power9/10[20]
The Daily Telegraph8/10[21]
Wired[22]

The game received 'favorable' reviews according to the review aggregation website Metacritic.[6] In Japan, Famitsu gave it a score of one eight, two nines, and one eight, for a total of 34 out of 40.[11]

411Mania gave it a score of nine out of ten and called it 'a must-own that won’t disappoint.'[23]Wired gave it a similar score of nine stars out of ten and called it 'the sort of novel, deep, challenging game that people accuse Nintendo of not creating anymore.'[22]The Daily Telegraph gave it eight out of ten and said that the touches 'elevate [the game] from a fun but throwaway music game into an addictive quest for rhythm perfection. It’s not a music game as wonderfully elaborate as the superb Elite Beat Agents, but its ostensibly simple mechanics give it a sense of purity that a lot of games lack.'[21]The A.V. Club gave it a B and called it 'the cutest drum machine on the market.'[24]

As of 11 January 2009, Rhythm Heaven had sold 1,568,000 copies in Japan.[25] It was also the sixth best-selling game in Japan in 2008.[26]

Notes[edit]

  1. ^Known in Japan as Rhythm Tengoku Gold (リズム天国ゴールドRizumu Tengoku Gōrudo, lit. Rhythm Heaven Gold)

References[edit]

  1. ^East, Tom (March 16, 2009). 'Rhythm Paradise Comes To DS In May'. Official Nintendo Magazine. Archived from the original on October 8, 2014. Retrieved August 18, 2016.
  2. ^http://ameblo.jp/tsunku-blog/entry-10167669542.html
  3. ^'Iwata Asks - Rhythm Heaven'. Nintendo. Archived from the original on August 13, 2009. Retrieved August 18, 2016.
  4. ^'Kazuyoshi Osawa Video Game Credits and Biography'. MobyGames. Retrieved July 30, 2009.
  5. ^Alexander, Leigh (January 28, 2011). 'Nintendo Reveals Traditional Kirby Game, Rhythm Heaven In Works For Wii'. Gamasutra. Retrieved January 28, 2011.
  6. ^ ab'Rhythm Heaven for DS Reviews'. Metacritic.
  7. ^Bennett, Colette; North, Dale (September 12, 2008). 'Destructoid Import Review: Rhythm Tengoku Gold'. Destructoid. Retrieved August 19, 2016.
  8. ^Bennett, Colette; North, Dale (April 2, 2009). 'Destructoid review: Rhythm Heaven'. Destructoid. Retrieved August 19, 2016.
  9. ^Walker, John (August 27, 2008). 'Rhythm Tengoku Gold'. Eurogamer.
  10. ^Parkin, Simon (May 4, 2009). 'Rhythm Paradise'. Eurogamer. Retrieved August 18, 2016.
  11. ^ abJames (2008). 'Famitsu Review Scores'. Pure Nintendo Magazine. Retrieved August 18, 2016.Italic or bold markup not allowed in: publisher= (help)
  12. ^Miller, Matt (May 2009). 'Rhythm Heaven: Unique Twist on Rhythm/Music Genre'. Game Informer (193). Retrieved August 18, 2016.
  13. ^Herring, Will (April 7, 2009). 'Rhythm Heaven'. GamePro. Archived from the original on April 18, 2009. Retrieved August 19, 2016.
  14. ^Tan, Nick (April 6, 2009). 'Rhythm Heaven Review'. Game Revolution. Retrieved August 19, 2016.
  15. ^McShea, Tom (April 1, 2009). 'Rhythm Heaven Review'. GameSpot.
  16. ^McGarvey, Sterling (April 7, 2009). 'GameSpy: Rhythm Heaven'. GameSpy. Retrieved August 19, 2016.
  17. ^'Rhythm Heaven Review'. GameTrailers. April 10, 2009. Archived from the original on June 29, 2015. Retrieved August 18, 2016.
  18. ^Gerstmann, Jeff (April 3, 2009). 'Rhythm Heaven Review'. Giant Bomb. Retrieved August 19, 2016.
  19. ^Harris, Craig (March 31, 2009). 'Rhythm Heaven Review'. IGN. Retrieved August 18, 2016.
  20. ^'Rhythm Heaven'. Nintendo Power. 241: 86. May 2009.
  21. ^ abHoggins, Tom (April 28, 2009). 'Rhythm Paradise review'. The Daily Telegraph. Retrieved August 18, 2016.
  22. ^ abKohler, Chris (April 3, 2009). 'Review: Rhythm Heaven Is Portable Music Brilliance'. Wired. Retrieved August 19, 2016.
  23. ^Aber, Trace (April 11, 2009). 'Rhythm Heaven (DS) Review'. 411Mania. Retrieved August 18, 2016.
  24. ^Fischer, Russ (April 6, 2009). 'Rhythm Heaven'. The A.V. Club. Archived from the original on April 9, 2009. Retrieved August 18, 2016.
  25. ^'Archived copy'. Archived from the original on 2016-08-03. Retrieved 2009-01-09.CS1 maint: archived copy as title (link)
  26. ^Parfitt, Ben (January 9, 2009). 'JAPANESE 2008 MARKET REPORT'. MCV. Retrieved August 18, 2016.

External links[edit]

  • Official website(in Japanese)
  • Rhythm Heaven at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rhythm_Heaven&oldid=917890142'
Rhythm Tengoku
Developer(s)Nintendo SPD
J.P.Room Recordings
Arcade version:
Sega
Publisher(s)Nintendo
Director(s)Kazuyoshi Osawa
Producer(s)Tsunku
Yoshio Sakamoto
Designer(s)Tsunku
Kazuyoshi Osawa
Composer(s)Tsunku
Masami Yone
Platform(s)Game Boy Advance
Arcade
ReleaseGBA
  • JP: August 3, 2006
Arcade (Sega Naomi)
Genre(s)Rhythm game
Mode(s)Single player
MultiplayerArcade
Arcade systemSega NAOMI

Rhythm Tengoku[a] is a rhythm game developed by Nintendo SPD and published by Nintendo. It was released on August 3, 2006, and was the last game developed by Nintendo for the Game Boy Advance. An arcade version of the game was reprogrammed and published by Sega on September 20, 2007. Both versions were released in Japan exclusively. The game has spawned three sequels; Rhythm Heaven, Rhythm Heaven Fever, and Rhythm Heaven Megamix. It began as an idea created by its composer and supervisor Tsunku who proposed it to Nintendo due to his belief that they could do a better job with it than he could.

Rhythm Tengoku's gameplay focuses on audio cues rather than visual cues to convey information to players. It features a number of unique stages which have their own type of rhythm and gameplay. Players follow the rhythm (in some rhythm games as a character) until the end where they are given a score based on their performance. The gameplay and music were both well received by critics and consumers. Parallels have been drawn between it and the developer's previous work on the WarioWare series.

  • 2Development

Gameplay[edit]

Rhythm Tengoku is a rhythm game similar to the WarioWare series of video games due in part to its simplistic controls and art style. It features eight sets which consist of six rhythm games each (all of which are unique to each other). Each set's sixth stage is a remix of the previous games all at once. The games change in turn throughout the remix, which is accompanied by a new song. Some remixes (such as Remix 5) might even have characters wearing alternate costumes. The seventh and eighth sets consist of stages that were based on previous games, but are much harder. Players unlock more rhythm games by completing the rhythm games in order. The object of each rhythm game is to match the rhythm the game expects of players which varies from stage to stage. The game primarily relies on audio cues to indicate the rhythm; while it uses visual cues as well, it will sometimes subvert players' expectations with them. Players are given one of three ratings at the end of every stage - Try Again, OK, and Superb. Players must achieve an OK rank in order to proceed to the next game. Players who achieve Superb receive a medal which can be used to unlock Endless Games, Rhythm Toys, and Drum Lessons. Players are allowed to attempt a Perfect Campaign of a randomly selected stage. If players make any misses in the stage while making the attempt, a life/chance is lost, and the player must restart the stage from the beginning. Players have three lives/chances to attempt this before it either disappears or moves on to another rhythm game. Players who succeed receive an in-game certificate as well as a gift (varying on the rhythm game). If they obtain all certificates, they get a special certificate as well as access to all songs in the drum mode. The game's drum controls allow players to use the different buttons on the Game Boy Advance to control various aspects of the drums.[1][2]

Development[edit]

Rhythm Heaven Gamestop

The Bon Odori stage is based on the Japanese Bon Festival.

Rhythm Tengoku was released in Japan only during August 3, 2006 for the Game Boy Advance (GBA) and was developed by Nintendo SPD and published by Nintendo. Key staff members include Kazuyoshi Osawa, Tsunku (music composer and supervisor), Masami Yone (sound designer), and Ko Takeuchi (graphic designer).[3] It was first revealed in an issue of Famitsu.[4] The project began when Tsunku brought his proposal to Nintendo of a rhythm game that did not rely on visual indicators for its rhythm.[5] Osawa was wary that people would enjoy it due to its lack of a music score as he felt that it might only appeal to a niche audience. It was decided to be released on the GBA due to Osawa's desire for a smaller screen and portability. The staff took dance lessons in order to improve their rhythm by the recommendation of the game's music composer Tsunku.[3] One stage that made an impression was Rhythm Tweezers, a level that featured an onion with a face from which players pluck its hair. It was originally going to be a real face, but it was deemed 'a little too gross.'[6] Another stage is called The Bon Odori and is based on the real-world Japanese Bon Festival.[7]

Before the game's release, a Kiosk Demo named Rhythm Tengoku: Trial Version was playable in shops, allowing people to try out the game before it was released. The Kiosk Demo only lets the player play three of the Rhythm Games from Set 1; Karate Man, Rhythm Tweezers and The Clappy Trio, as well as the Rhythm Test (only the first part of it can be played through). The Kiosk Demo also reminds the game's price of 3,800 Yen on the title screen, the Rhythm Game select menu, and even in the Rhythm Games (appearing at the end of The Clappy Trio and Rhythm Tweezers, and even in the background during Karate Man once the player reaches 50% (three hearts or more) on the Flow Meter).

One year after the game's release, Sega approached the staff with an offer to co-develop an arcade version of the game for the Sega Naomi (under the title of Rhythm Tengoku: HD Remixed Edition), which was released September 20, 2007. This was due to the popularity of the game with its development staff. Osawa brought this offer to the attention of Nintendo president Satoru Iwata and others who approved of the idea. Yone had to make adjustments in the arcade version due to the differences between arcade mechanics and console mechanics.[6] The HD Remixed Edition had remastered graphics (One rhythm game to have this change in the arcade version (most notably) was Karate Man). The HD Remixed Edition also featured an extra set based on Set 1, but at 150% speed and with remade music to match (Note: The vocals in the Karate Man: Tempo Up! extra stage are the same).

The HD Remixed Edition also features multiplayer, even though the first main Rhythm Heaven game to have multiplayer was Rhythm Heaven Fever for the Wii. Rhythm Tengoku: HD Remixed Edition was also the only game licensed by Nintendo for the Sega Naomi, and it was one of the very few games developed by Nintendo and Sega respectively.

Legacy[edit]

Rhythm Tengoku has since received three sequels. The first was titled Rhythm Heaven for the Nintendo DS and was the first game in the series to be released outside of Japan. It uses touchscreen controls rather than buttons. The next game was titled Rhythm Heaven Fever. It was released on the Wii, then it was re-released on the Wii U 5 years after the game came out on the Wii in Japan.[citation needed] It featured button controls and had unlockable extra stages that originate from this game.[8] The games were titled Rhythm Paradise and Beat the Beat: Rhythm Paradise in Europe respectively.[citation needed]

The fourth game in the series is titled Rhythm Heaven Megamix and features games from Tengoku,Heaven and Fever. Rhythm Heaven Megamix also includes some brand new games made specifically for it, including Catchy Tune, LumBEARjack, and Sumo Brothers.

Rhythm Tengoku and its sequels were the source of inspiration for independent video games such as Beat Sneak Bandit and Karateka Mania.[9][10] Simon Flesser (designer of Beat Sneak Bandit) cites Rhythm Tengoku's artistic design and mixture of beats and back beats as influences in its design.[9]

Reception[edit]

Rhythm Tengoku has received generally positive reception. While it did not receive much attention before its release it was very well received by consumers.[3] The game received an Excellence Prize for Entertainment at the 10th annual Japan Media Arts Festival in 2006.[11] Video game designer Frank Lantz listed Rhythm Tengoku amongst his five favourite games.[12]Eurogamer's staff ranked it the 36th best game of 2006 while its readership voted it the 50th best. Tom of Eurogamer called it the best Game Boy Advance game of the year while he and fellow Eurogamer staff member James felt that it was at least on par with Elite Beat Agents (which also received positive reception[13]).[13][14]GameSpy's Andrew Alfonso praised its music, gameplay, and variety; he felt however that it was not long enough.[15]GamesRadar staff included the game's drum lessons in its list of the '20 Magical Nintendo moments'.[16] A reviewer at Computer and Video Games (CVG) gave praise to it for its WarioWare-like humour and its quality music but felt that the game lacked replay value and length.[17]Kotaku's Brian Ashcraft called it 'one of the Game Boy Advance's most interesting (and enjoyable) titles'.[18]GamesRadar's Shane Patterson recommended it for people who liked WarioWare's art aesthetics and music.[19]CVG's Andy Kelly included the Bon Odori song in his list of the 100 best video game themes ever. He called it 'insanely catchy.'[7] Eurogamer's Chris Schilling used Rhythm Tengoku as an example of a game that would be overlooked if the Game Boy Advance was region-locked.[20]1UP.com's Bob Mackey called its lack of an American release 'one of the great Game Boy Advance injustices of 2006'.[21]Wired's Chris Kohler noted that Rhythm Tengoku (as well as other games) should be released on the Virtual Console or WiiWare services, but it was not.[22]

Notes[edit]

  1. ^Japanese: リズム天国Hepburn: Rizumu Tengoku? lit. Rhythm Heaven

Rhythm Heaven Games Online

References[edit]

  1. ^Kalata, Kurt (April 2012). 'Hardcore Gaming 101: Rhythm Heaven'. Hardcore Gaming 101. Retrieved 2013-12-03.
  2. ^Nintendo. Rhythm Tengoku.
  3. ^ abc'Iwata Asks - Rhythm Heaven'. Rhythm Heaven.com. Retrieved 2009-07-07.
  4. ^Gantayat, Anoop (2006-05-12). 'E3 2006: Rhythm Tengoku Revealed'. IGN. Retrieved 2013-12-03.
  5. ^Kohler, Chris (2009-04-10). 'J-Pop Producer Tsunku Perfects Music Games With Rhythm Heaven'. Wired. Retrieved 2013-12-03.Italic or bold markup not allowed in: work= (help)
  6. ^ ab'Iwata Asks - Rhythm Heaven (2)'. Rhythm Heaven.com. Retrieved 2009-07-07.
  7. ^ abKelly, Andy (2012-04-29). 'Video game soundtracks: The 100 best themes of all time (Part 2)'. Computer and Video Games. Retrieved 2013-12-03.
  8. ^http://www.nintendo.co.jp/ir/en/library/events/110426/05.html
  9. ^ abAlexander, Leigh (2012-02-01). 'Road to the IGF: Simogo's Beat Sneak Bandit'. Gamasutra. Retrieved 2013-12-03.
  10. ^W., Tim (2008-11-06). 'Freeware Game Pick: Karateka Mania (Krobon Station)'. Indie Games. Retrieved 2013-12-03.
  11. ^'2006 Japan Media Arts Festival Entertainment Division Excellence Prize Rhythm Tengoku'. Japan Media Arts Plaza. Archived from the original on 2010-04-26. Retrieved 2010-04-26.CS1 maint: BOT: original-url status unknown (link)
  12. ^Fullerton, Tracy. Game design workshop: a playcentric approach to creating innovative games. p. 143. ISBN0-240-80974-2.
  13. ^ ab'Eurogamer's Top 50 Games of 2006: 40 - 31'. Eurogamer. 2006-12-26. Retrieved 2013-12-16.
  14. ^'Eurogamer Readers' Top 50 Games of 2006'. Eurogamer. 2007-01-18. Retrieved 2013-12-16.
  15. ^Alfonso, Andrew (2006-08-08). 'GameSpy: Rhythm Tengoku'. GameSpy. Archived from the original on 2013-09-28. Retrieved 2013-12-03.
  16. ^'20 Magical Nintendo moments'. GamesRadar. 2012-06-23. Retrieved 2013-12-03.
  17. ^'Review: Rhythm Tengoku'. Computer and Video Games. 2006-12-13. Retrieved 2013-12-03.
  18. ^Ashcraft, Brian (2011-08-02). 'Rhythm Heaven is Where Idols Go to Press Buttons'. Kotaku. Retrieved 2013-12-16.
  19. ^Patterson, Shane (2012-06-23). 'The History of Music Games'. GamesRadar. Retrieved 2013-12-16.
  20. ^Schilling, Chris (2011-05-30). 'DS Imports: The Last Hurrah'. Eurogamer. Retrieved 2013-12-16.
  21. ^Mackey, Bob (2012-12-26). '1UP's Favorite Games of 2012: Rhythm Heaven Fever'. 1UP.com. Archived from the original on 2013-12-16. Retrieved 2013-12-16.
  22. ^Kohler, Chris (2007-09-07). 'To EarthBound's Long-Suffering, Dedicated Fans'. Wired. Retrieved 2013-12-16.Italic or bold markup not allowed in: work= (help)

External links[edit]

Rhythm Heaven Game Online

  • Official Website(in Japanese)
  • Rhythm Tengoku Arcade at Sega.jp (in Japanese) (archive)

Rhythm Heaven Game Boy Advance

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rhythm_Tengoku&oldid=918364833'
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