Prince of Persia
Genre(s)
Developer(s)
Publisher(s)
  • Brøderbund
Creator(s)Jordan Mechner
Platform(s)
First releasePrince of Persia
October 3, 1989
Latest releasePrince of Persia: Escape(iOS, Android)
September 27, 2018

Prince of Persia: The Shadow and the Flame. Prince of Persia: The Shadow and the Flame is a remake of the 1994 Prince of Persia 2, developed by Ubisoft Pune and Ubisoft for mobile platforms.The game was announced by Ubisoft July 3, 3013 and was released on iOS and Android devices on July 25, 2013. Jul 18, 2016  With a whole new Prince, storyline, open world environments, combat style, signature illustrative graphical style and the addition of Elika, a deadly new ally, Prince of Persia brings the franchise to new heights of deadly acrobatic, artistry and is set to become the #1 action-adventure game.

Prince of Persia is a video game franchise created by Jordan Mechner, originally developed and published by Brøderbund, then The Learning Company, and currently Ubisoft. The franchise is built around a series of action-adventure games focused on various incarnations of the eponymous Iranian prince. The first game in the series was designed by Mechner after the success of his previous game with Brøderbund, Karateka. The original title spawned two sequels. The series has been rebooted twice since its acquisition by Ubisoft, and has been made into a film, Prince of Persia: The Sands of Time, penned in part by Mechner and released by Walt Disney Pictures in 2010. Since the first remake of Prince of Persia, the series has seen eight sequels on more than 10 different gaming platforms, from the Game Boy Advance to the PlayStation 3.

According to some sources, the Assassin's Creed video game series is inspired by Prince of Persia.[1][2][3]

Mechner has been involved with the series in varying capacities throughout its history. The games have been developed and published by several different companies. The first two games in the series, Prince of Persia and Prince of Persia 2: The Shadow and the Flame, were published by Brøderbund. Prince of Persia 3D, the first to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC, and developed by Avalanche Software and published by Mattel Interactive on SegaDreamcast. Ubisoft began developing and publishing the series in 2003 with Prince of Persia: The Sands of Time.

  • 2Games
    • 2.2The Sands of Time series
    • 2.3Spin-offs and mobile games
  • 3Adaptations
  • 4Reception

Media franchise[edit]

Prince of Persia is a media franchise that started with a series of video games created by Jordan Mechner, and has spawned a large number of games in different platforms, between ports, sequels and spin-offs. The original Prince of Persia game, with its more than 20 platform ports, is one of the most ported games in videogame history[4][5]. Outside videogames, it has also spawned a feature film, a graphic novel and a line of toys.

Games[edit]

Release timeline
Original series in green
The Sands of Time series in yellow
Spin-offs in black
1989Prince of Persia
1990
1991
1992
1993The Shadow and the Flame
1994
1995
1996
1997
1998
1999Prince of Persia 3D
2000
2001
2002
2003The Sands of Time
2004Warrior Within
2005The Two Thrones
Battles of Prince of Persia
2006
2007
2008Prince of Persia (2008)
The Fallen King
2009
2010The Forgotten Sands
2011
2012
2013The Shadow and the Flame (remake)
2014
2015
2016
2017
2018Prince of Persia: Escape

Original trilogy[edit]

The first game in the series, simply titled The Prince, was created by Jordan Mechner after the success of Karateka. Drawing from multiple general sources of inspiration, including the One Thousand and One Nights stories,[6] and films like Raiders of the Lost Ark[7] and The Adventures of Robin Hood,[8] the protagonist's character animation was created using a technique called rotoscoping, with Mechner using his brother as the model for the titular prince.[9] Despite the success of the game, Mechner enrolled in New York University's film department, producing an award-winning short film during his time there, before returning to design and direct a sequel to the original game.[10] The sequel, Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. The game, like its predecessor, received critical acclaim and high sales. Broderbund was subsequently purchased by The Learning Company,[11] which was later acquired by US game company Mattel Interactive.[12] In 1999, a new Prince of Persia title, Prince of Persia 3D, was developed and released under Broderbund's Red Orb label.[10] Released for PC only,[13] and criticized by many users as being buggy, it was a critical and commercial disappointment.[10] The Broderbund/Learning Company's games division, the assets of which included the Prince of Persia franchise, was subsequently sold to Ubisoft.[14]

The Sands of Time series[edit]

Mechner, who owned the Prince of Persia IP, was brought in to work with Ubisoft on a reboot of the franchise, eventually titled Prince of Persia: The Sands of Time, although he was originally wary after the failure of Prince of Persia 3D.[15] The team they worked with were also working on Tom Clancy's Splinter Cell: their aim with the new Prince of Persia was to breathe new life into the action-adventure genre.[16][17]The Sands of Time was an instant success. Mechner did not take part in the production of the next game, Warrior Within, and he later commented on finding the dark atmosphere and heightened level of violence unappealing.[18] The changes also provoked mixed reactions from critics, but sales were strong and a third game, eventually titled The Two Thrones, went into production.[19] For The Two Thrones, the developers and artists tried to strike a balance between the light, cartoon-like tones of Sands of Time, and the grittier mediums of Warrior Within.[20] In November 2008, Ubisoft revealed that they were working on a new entry in the franchise, which turned out to be The Forgotten Sands, which filled in some of the narrative gap between Sands of Time and Warrior Within.[21] The game was released in May 2010, timed to tie in with the film adaptation of the first game in the Sands of Time subseries, also titled The Sands of Time.[22]

Trilogy collection[edit]

Prince of Persia Trilogy
Developer(s)Ubisoft Sofia
Ubisoft Montreal
Publisher(s)Ubisoft
Designer(s)Jordan Mechner
SeriesPrince of Persia
Platform(s)PlayStation 2, PlayStation 3
Release
  • PlayStation 2
    • EU: October 27, 2006
    PlayStation 3 Blu-ray Disc
    • NA: April 19, 2011
    Download
    The Sands of Time HDWarrior Within HD
    • NA: December 13, 2010
    • EU: December 15, 2010
    The Two Thrones HD
    • NA: December 21, 2010
Genre(s)Action-adventure, Platform
Mode(s)Single-player

The Prince of Persia Trilogy (known as Prince of Persia Trilogy 3D on the remastered collection's title screen) is a collection of The Sands of Time trilogy released on PlayStation 2 and subsequently on PlayStation 3 as part of the Classics HD range.[23] The collection includes The Sands of Time, Warrior Within and The Two Thrones, all previously released on sixth-generationvideo game consoles and Microsoft Windows. The games were remastered in HD for the PlayStation 3 with 3D and PlayStation Network Trophy support on one Blu-ray Disc. The PS2 collection was released on October 27, 2006 in Europe,[citation needed] while the remastered collection was released on November 19, 2010 on Blu-ray in PAL regions. The release marks the first Classics HD title to not be published by Sony Computer Entertainment.

In North America, the three games were originally released separately as downloadable only titles on the PlayStation Store. The first, The Sands of Time, was released on November 16, 2010 while the other two games followed in December 2010.[24] The Blu-ray version was to be released in North America on March 22, 2011[25] but the collection then ended up being delayed until April 19, 2011.

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Spin-offs and mobile games[edit]

The first spin-off of the series was developed alongside and released in the same year as The Two Thrones for the Nintendo DS. It was titled Battles of Prince of Persia, and was a real-time strategy game set between Sands of Time and Warrior Within.[26] It received mediocre reviews from critics.[27][28] In 2006, concept designs surfaced hinting at another entry in the franchise.[29] The game, titled Prince of Persia was finally officially unveiled in 2008, with Ubisoft marketing it as a reboot of the franchise, with its level and combat design harking back to the original 1989 game.[30] The game came out in December 2008, receiving positive reviews from most video game outlets and decent sales.[31] Alongside the main game, Ubisoft's Casablanca branch developed a direct sequel and spin-off to the reboot for the Nintendo DS, titled Prince of Persia: The Fallen King.[32] The game was released alongside the main game, and received fair reviews.[33][34][35] So far, no more games set within the reboot world have been made.[19] There have been a number of Java MEmobile games developed by Gameloft, some based on older PC or console titles with 2D graphics and others loosely based on contemporary games but with 2D graphics and different gameplay due to technology constraints. Gameloft has also developed some ports for both the iPhone and the iPad. The first spin-off by Gameloft was called Prince of Persia:Harem Adventures which was released for JavaME in 2003.[36] Specifically, the company has developed HD remakes of the original Prince of Persia in 2007,[37] and its sequel The Shadow and the Flame in July 2013.[38] While the stealth-action series Assassin's Creed shares little but basic gameplay concepts, it has been called the Prince of Persia series' spiritual successor.[39].

Prince of Persia: Escape[edit]

In 27 September 2018, Ubisoft under the banner of its entity Ketchapp released Prince of Persia: Escape,[40] a mobile game for iOS and Android. It is an endless runner game, made up of different levels,[41] and the player can customize the protagonist with outfits from past games. Reviewing for Pocket Gamer, Cameron Bald calls Prince of Persia: Escape a 'mundane game crushed under the weight of excessive greed'.[42]

Future[edit]

In 2012, leaked images from a project entitled Osiris were widely assumed to be the next Prince of Persia title.[43] Jordan Mechner even commented on his Twitter account that the images were not from a Prince of Persia game.[44] A year later, in 2013, Yannis Mallat, CEO of Ubisoft Montreal, said that the franchise was being 'paused', saying that 'As soon as we have something to show, we will'.[45] In the following months, Ubisoft confirmed that they were either planning or considering next-gen entries in multiple franchises, including Prince of Persia.[46]

Uplay[edit]

The company Ubisoft did a promo the month of December for the 30 Days of Giveaways during the Free Weekend. The 30 Days of Giveaways and Free Weekend Promo featured many large titles which include; Rayman Legends (or Origins), Splinter Cell, The Crew, The Division. Prince of Persia: The Sands of Time was one of the featured games; all for PC. The game was free December 15, 2016.[47] The normal price on Steam is $9.99 USD.[48]

Adaptations[edit]

Graphic novel[edit]

Jordan Mechner finished writing the story for a graphic novel in 2007. The novel was written by A.B. Download uc browser apk file. Sina, and illustrated by Alex Puvilland and LeUyen Pham. It was released by First Second Books in autumn 2008.[49][50] The story follows two Princes, jumping to and from the 9th and 13th centuries. Although it belongs to the franchise the plot is not related to any of the game continuities or that of the 2010 film.[51]

Prince of Persia: Before the Sandstorm[edit]

'Before the Sandstorm' is a 2010 one-shot comic book that serves as both a direct prequel and sequel to the feature film and thus explains the motives and backgrounds of some characters. It was published by Disney press and written by Jordan Mechner with illustrations by Todd McFarlane, Nico Henrichon, David Lopez and Bernard Chang.

Lego Prince of Persia[edit]

Film adaptation[edit]

Reception[edit]

Awards[edit]

The success of the Prince of Persia series resulted in Guinness World Records awarding the series 6 world records in the Guinness World Records: Gamer's Edition 2008.[citation needed] These records include First Motion-Capture Animation in a Video Game and Highest Rated Platformer on PS2 and Xbox.

Impact and legacy[edit]

Under his associated act, 'The Classic' in 1994, South Korean singer-songwriter Kim Kwang-Jin released the song 'Magic Castle', with lyrics inspired from the storyline of the original Prince of Persia.[52]

In 1992, Russian author Victor Pelevin wrote a book called A Werewolf Problem in Central Russia and Other Stories, in which there is a short story called Prince of Gosplan. The story is greatly influenced by the game; the main hero of the story lives in a mixed reality of real world and computer games and identifies himself as Prince of Persia. He tries to understand if his life is real or is he just seeing it on a computer display.[53]

The feel of the gameplay in Tomb Raider was intended to evoke that of the original Prince of Persia.[54]

The Assassin's Creed series originated out of ideas for a sequel for Prince of Persia: The Sands of Time. Its critical and financial success led Ubisoft to request Ubisoft Montreal to develop a sequel, aiming for the next console generation. The Ubisoft Montreal team decided on taking the gameplay from The Sands of Time into a open world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince simply being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Assassins, heavily borrowing from the novel Alamut.[55] They developed a narrative where the player would control an Assassin that served as a bodyguard for a non-playable Prince, leading them to call this game Prince of Persia: Assassin. The 'Animus' device allowed them to explain certain facets of gameplay, such as accounting when the player fails a mission, in the same way they had done in The Sands of Time.[55]

References[edit]

  1. ^'The Making Of: Assassin's Creed Features Edge Online'. 2013-12-28. Retrieved 2018-04-21.
  2. ^The series took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol, while building upon concepts from the Prince of Persia series.
  3. ^IGN (2019-04-09), Ubisoft CEO Yves Guillemot Discusses Company's Past, Present, & Next-Gen Future - IGN Unfiltered #41, retrieved 2019-04-10
  4. ^'Hardcore Gaming 101: Prince of Persia'. hardcoregameing101.net.
  5. ^'The Port Authority: A Few Of Gaming's Most Ported Titles'. gameinformer.com.
  6. ^Rus McLaughlin; Scott Collura & Levi Buchanan (May 18, 2010). 'IGN Presents: The History of Prince of Persia (page 1)'. IGN. Retrieved 2013-06-28.
  7. ^'Game Design: Theory & Practice Second Edition: 'Interview with Jordan Mechner''.
  8. ^Mechner, Jordan (2011). Classic Game Postmortem: PRINCE OF PERSIA (Speech). Game Developers Conference. San Francisco, California. Event occurs at 38:35. Retrieved 30 May 2013.
  9. ^'Jordan Mechner - Journals'. jordanmechner.com.
  10. ^ abcRus McLaughlin; Scott Collura & Levi Buchanan (May 18, 2010). 'IGN Presents: The History of Prince of Persia (page 2)'. IGN. Retrieved 2013-06-28.
  11. ^Pelline, Jeff (June 22, 1998). 'The Learning Co. buys Broderbund'. CNET Networks. p. 1. Retrieved 2008-11-26.
  12. ^Larry Dignan (December 14, 1998). 'Mattel/The Learning Co. in $3.8B merger'. ZDnet. Retrieved 2013-06-28.
  13. ^Prince of Persia Legacy: poplegacy.com
  14. ^'The Learning Company Is Profitable 75 Days After Purchase From Mattel; Agrees To Sell Its Non-Core Entertainment Division To Ubi Soft'. The Gores Group. Retrieved 2013-06-28.
  15. ^Rus McLaughlin; Scott Collura & Levi Buchanan (May 18, 2010). 'IGN Presents: The History of Prince of Persia (page 3)'. IGN. Retrieved 2013-06-28.
  16. ^'IGN: New Prince of Persia Announced'. IGN. Retrieved 2008-09-21.
  17. ^'New Prince of Persia game announced - PlayStation 2 News at GameSpot'. GameSpot. Retrieved 2008-09-21.
  18. ^Kohler, Chris (December 2005). 'They Did What To My Game?!'. Wired. p. 4. Retrieved 2010-08-15.
  19. ^ abRus McLaughlin; Scott Collura & Levi Buchanan (May 18, 2010). 'IGN Presents: The History of Prince of Persia (page 6)'. IGN. Retrieved 2013-06-28.
  20. ^Ivan Sulic (October 12, 2005). 'Painting a Prince'. IGN. Retrieved 2013-06-28.
  21. ^Jim Reilly (November 30, 2009). 'Prince of Persia: The Forgotten Sands Announced'. IGN. Retrieved 2013-06-28.
  22. ^Ellie Gibson (17 February 2010). 'New Prince of Persia confirmed for May'. Eurogamer. Retrieved 2013-06-29.
  23. ^McWhertor, Michael (2010-09-25). 'Mortal Kombat, Prince of Persia HD Collections Go 3D on PS3'. Kotaku. Retrieved 2010-10-09.
  24. ^Jim Reilly (November 15, 2010). 'Prince of Persia HD Titles Coming to North America'. IGN. Retrieved November 14, 2010.
  25. ^Mike Harradence (February 1, 2011). 'Splinter Cell Trilogy sneaking into shops in late March'. PSU.com. Retrieved February 1, 2011.
  26. ^Craig Harris (July 21, 2005). 'Battles of Prince of Persia'. IGN. Retrieved 2013-06-28.
  27. ^'Battles of Prince of Persia DS'. Metacritic. Retrieved 2013-07-07.
  28. ^'Battles of Prince of Persia for DS'. GameRankings. Retrieved 2013-07-07.
  29. ^Wales, Matt (2006-09-21). 'Ubi's Booby: New Games Leaked'. IGN UK. Retrieved 2009-07-27.
  30. ^'Ubidays 2008: Interview Part 1 HD'. Gametrailers.com. 2008-05-29. Retrieved 2009-07-27.
  31. ^'Ubisoft reports third quarter 2008-09 sales'(PDF) (PDF). Ubisoft. p. 1. Archived from the original(PDF) on July 24, 2011. Retrieved 2009-07-27.
  32. ^'Ubisoft Announces Prince of Persia: The Fallen King™ Exclusively for Nintendo DS™'. MCV. 27 June 2008. Retrieved 2013-07-07.
  33. ^Casamassina, Matt (2008-12-10). 'Prince of Persia: The Fallen King review at IGN'. IGN. Retrieved 2008-01-01.
  34. ^Petit, Carolyn (2008-12-10). 'Prince of Persia: The Fallen King review at GameSpot'. GameSpot. Retrieved 2009-01-01.
  35. ^Gallegos, Anthony (2008-12-17). 'Prince of Persia: The Fallen King review at 1UP'. 1UP. Retrieved 2009-01-01.
  36. ^''Prince of Persia Retro' Arrives on the App Store as a Universal App for a Dollar'. touch arcade. Retrieved 2011-03-15.
  37. ^'1UP Classic review'. 1UP.
  38. ^Stephany Nunneley (Jul 3, 2013). 'Prince of Persia: The Shadow and the Flame hitting Android, iOS later this month'. VG24/7. Retrieved 2013-07-07.
  39. ^'The Making Of: Assassin's Creed'. EDGE. Retrieved March 3, 2013.
  40. ^Olmstead, Olin (26 November 2018). 'Prince of Persia: Escape - Why The Level Count is a Secret'. Gamasutra. Retrieved 15 March 2019.Italic or bold markup not allowed in: website= (help)
  41. ^Bhushan, Kul (11 October 2018). 'Prince of Persia Escape on iOS: Your first PC game is now on mobile'. Hindustan Times. Retrieved 15 March 2019.Italic or bold markup not allowed in: website= (help)
  42. ^Bald, Cameron (3 October 2018). 'Prince of Persia: Escape review - 'A game that doesn't want to be played''. Pocket Gamer. Retrieved 15 March 2019.Italic or bold markup not allowed in: website= (help)
  43. ^'First Look at a Brand New Prince of Persia Reboot?'. Kotaku.com. 2012-08-05. Retrieved 2013-03-04.
  44. ^'Twitter / jmechner: @blueobelix It's not POP'. Twitter.com. 2012-08-19. Retrieved 2013-03-04.
  45. ^Andrew Goldfarb (January 29, 2013). 'Prince of Persia Franchise 'Paused''. IGN. Retrieved 2013-01-29.
  46. ^Dave Cook (Jun 20, 2013). 'Far Cry 4, Beyond Good & Evil 2 and Prince of Persia being considered at Ubisoft'. VG24/7. Retrieved 2013-06-28.
  47. ^'Ubisoft 30 Days of Giveaways - Assassin's Creed 3 for FREE (Soon) - Indie Game Bundles'. 24 November 2016.
  48. ^'Prince of Persia® on Steam'. store.steampowered.com.
  49. ^'Q&A: Mechner Talks Prince Of Persia Movie, XBLA Remake'. Gamasutra. Retrieved 2011-03-15.
  50. ^'Our Giant Guide To Video Game Comics'. MTV.
  51. ^'Creator Jordan Mechner Explains The 'Prince Of Persia' Universe, And Where The New Graphic Novel Sits'. MTV. Retrieved 2011-03-15.
  52. ^'Six years after the return of the musical landscape ..' (in Korean). Heraldbiz.
  53. ^'A WEREWOLF PROBLEM IN CENTRAL RUSSIA and Other Stories Review'. Kirkus Reviews. May 20, 2010. Retrieved 2013-07-07.
  54. ^'The Making of Tomb Raider'. Tomb Raider: Official Game Secrets. Prima Games. December 1996. pp. 105–106. ISBN0-7615-0931-3.Translation
  55. ^ abMoss, Richard (October 3, 2018). 'Assassin's Creed: An oral history'. Polygon. Retrieved October 3, 2018.

External links[edit]

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Prince Of Persia Video Game Quotes

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Prince of Persia

Prince Of Persia Video Game Series

game follows the story of an evil vizier who, in the absence of the sultan, threatens to kill the princess within an hour unless she agrees to marry him. The princess's one true love, the eponymous Prince, has been thrown into the dungeons, and must run, jump, climb and fight his way through a series of passageways filled with traps, guards and other surprises, while the minutes tick by at the bottom of the screen.
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Originally created by Jordan Mechner for the Apple IIe and released by Brøderbund Software in 1989, it was ported to more systems than any Prince of Persia game since. Versions of the game were released for just about anything that was Turing-complete, including the Atari ST, Amiga, Amstrad CPC, Sam Coupé, IBM Personal Computer, PC-98, Sharp X68000, FM Towns, Apple Macintosh, Nintendo Entertainment System, Super Nintendo Entertainment System, Sega Master System, Sega Genesis, Sega CD, TurboGrafx-CD, Game Boy, Game Gear and Game Boy Color. This is not counting the unofficial ports to the ZX Spectrum and Commodore 64, the Video Game RemakePrince of Persia Classic, or the numerous appearances of the game as an Embedded Precursor in later Prince of Persia games.

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Tropes appearing in this game:

  • Acrofatic: The fat guard in the sixth level (possibly the Captain of the Guard) is an incredibly skilled swordfighter and the hardest opponent you'll face until you face Jaffar himself.
  • Barefoot Captives:
    • The Prince is barefoot in some versions, which is presumably part of his being thrown in the dungeon, stripped of all his belongings. Averted in some other versions (like the original Apple II version), where he has white shoes. Notably, the DOS version varies depending on graphics driver; the VGA graphics have him barefoot, but the EGA, CGA and Hercules graphics all give him white shoes. His feet actually use a different VGA palette index from the rest of his skin, implying they'd intended to give his VGA variant shoes as well at one point, but opted not to.
    • The Princess is also barefoot in some versions; she's sequestrated in her bedroom.
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  • Beard of Evil: Jaffar, the evil vizier, has a beard.
  • Big Damn Heroes: From a mouse, actually.
  • Boss in Mook Clothing: The first enemy you meet on level 8 looks like a regular guard, but is incredibly smart and doesn't get too close to you, instead taking a defensive stance and only attacking when you try to close the distance yourself. It's actually easier to shove him into the spike pit instead of defeating him conventionally. Also an example of Noob Bridge, since this is the first time you are forced to learn to use the 'parry' button.
  • Boss-Only Level: Level 20 in the SNES version poses no challenges other than the Final Boss.
  • Boss Rush: At the end of Level 19 in the SNES version.
  • Call-Back: In Level 5, there's a large potion in a room. However, when you are about to reach it, the Shadow appears and drinks it. When you face the Shadow in Level 12, he has 4 health points - the initial 3 the Prince started with, plus 1 from the large potion he took.
  • Chekhov's Gunman: The princess's pet mouse, seen with her before the start of level 8. It later pushes the trigger needed to open a gate for you that you get trapped behind. And when you're reunited with the Princess, it appears and watches over the happy reunion.
  • Cinematic Platform Game: The Trope Maker for the genre. Most 2D entries in the genre were inspired by this game in some way.
  • Damsel in Distress: The princess is in danger and must be saved by the prince.
  • Dark Action Girl: In the SNES version, one of the bosses is an amazon.
  • Death's Hourglass: In the intro scene, Jaffar approaches the Princess, raises his arms, and suddenly an hourglass appears. 'Marry Jaffar.. or die within the hour.'
  • Dem Bones: The animated skeleton on level 3.
  • Evil Chancellor: Jaffar, who tries to force the princess to marry him under threat of death.
  • Fat Bastard: Level six has one enemy who is this.
  • Final Death Mode: Survival Mode in the remake.
  • Half the Man He Used to Be: The saw-toothed traps will slice the Prince in half if he's not careful, resulting in his death.
  • Hell Is That Noise: The clanging of the saw-toothed traps. To say nothing of the sound they make when someone get chopped in two by them.Yeowch.
  • Hit Flash: Whenever an enemy is hit by a sword or falls on the ground, a colored flash is shown. The color match the character's clothes and life points. If it happens to you, the whole screen will briefly flash red.
  • Hoist by Their Own Petard: A lot of later combat encounters involve you crossing a hazard (such as chompers or a deadly drop) to confront a guard, putting you in the position where you have to fight with your back to the hazard, threatening death if you are forced back by parrying too much. It's quite easy to slip past the guard and swap places with them then force them back into the hazard for an instant kill. You can even do this to Jaffar!
  • Hollywood Torches: Torches provide illumination for the entire room and never burn out.
  • Impaled with Extreme Prejudice: The spike traps will pierce the Prince if he's not careful.
    • A careful and fast enough player can use the spike traps to their advantage and push mooks into them.
  • Interface Screw: One of the large potions in the ninth level (it has green vapour on the PC version) inverts the screen. You have to find a second one to correct it again.
  • Jump Physics: Pretty much averted in that jumping is portrayed very realistically, a rarity for the time, putting your agility on par with a traceur. A running start will allow you to clear a lot more distance than a standing jump (and even then you still have to hold Shift to grab the opposite ledge sometimes), and you only get enough height to climb a single storey or touch the ceiling directly above you (and dislodge the tile if it's loose).
  • Leap of Faith: The game required quite a few, most notably early in level 3 and at the end of level 7 (where you have to guess that the strange-coloured potion you just found would cause you to float down what would otherwise be a fatal drop, rather than just being a poison potion). Not to mention the infamous part in level 12 where you have to run out over an empty abyss, revealing invisible tiles that appear under your feet.
  • Literal Cliffhanger: Required many times if you don't want to die from the huge drop below.
  • Locked in the Dungeon: You are locked in the palace's dungeon in the beginning, and from there your quest to rescue the princess begins.
  • Magic Mirror: Level 4 has one that can't be broken with a sword and blocks one of the paths that the Prince must go through. The correct solution is to have the Prince take some steps behind, then run back towards the mirror and ultimately leap into it.Bad thing, doing so will release his Shadow, whom he must fight later.
  • Malevolent Architecture: Loose floor tiles, spike traps and chomper traps, not only in the dungeon but also in the palace proper. Players can use them to their benefit, however, by tricking the mooks into falling in said traps. It's required to defeat the Skeleton.
  • Meaningless Lives: You have unlimited continues, but you have only an hour to save the princess. Two in the SNES version.
  • Nice Mice: The Princess's mouse rescues the Prince in one level by opening a gate he gets trapped behind.
  • No Name Given: The Prince and the Princess's names were never revealed.
  • Noob Bridge: See the Boss in Mook Clothing example.
  • Pendulum of Death: One of the new traps in the SNES version.
  • Poison Mushroom: The healing potions that restore one unit of your Life Meter look nearly identical to the poison potions that take off one unit instead. The SNES version also has two large potions placed together, one of which will kill you instantly instead of increasing your life.
  • Puzzle Boss:
    • The skeleton on level 3 is immortal — hitting it with a sword only pushes it away. You need to push it off the edge. Twice. And it becomes active only after you open the door to the next level. Additionally, in the SNES version, you have to push it into a crushing trap to finish it off.
    • The Shadow. First you meet an impassable Magic Mirror after opening the door to level 5. Jumping through it breaks it, releases the Shadow and leaves you with one unit of health. When you meet him next time, he pushes a switch to prevent you from proceeding anywhere but downwards. When you get to fight him, hitting him hurts you too. You need to Sheathe Your Sword and merge with him.
  • Rotoscoping: Used to achieve the smooth animation in the game.
  • Sequence Breaking: It is possible with a well-timed jump to bypass the guard on the first level without ever picking up the sword (a trick exploited by speedrunners). Thankfully the game assumes you picked it up and it is available to use from the second level onwards.
  • Sheathe Your Sword: Sheathing your sword is the only way to defeat your shadow.
  • Take Your Time: Averted. You have one hour to beat the game or it's game over. You have unlimited continues however.
  • Trial-and-Error Gameplay: If you're playing the game for the first time blind without a walkthrough in hand, you will NOT be able to beat it, guaranteed. Despite unlimited continues, the 60 minute time limit ensured that there was no way you could navigate the mind-bending labyrinth in time to reach Jaffar before the Princess was executed. Finding your way to each level exit (and finding the switch to open the exit door so you can proceed) was a very time-consuming task, even if you could avoid falling prey to the various deadly traps and opponents in your path, not helped by the occasional requirement to make a Leap of Faith (most infamously near the start of level 3 where you need to make a blind jump off the screen to the right to find a pivotal switch). The idea was that you would explore as far as you could in your hour, then after you ran out of time you'd start again, this time going through everything you'd already worked out faster to explore new ground, until you got to Jaffar, eventually forcing you to effectively complete a mandatory Speedrun to beat the game.
  • You Gotta Have Blue Hair: The Princess has blue hair in the SNES port, despite taking place in Ancient Persia.
Original

Prince Of Persia Video Game Original

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