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Create custom vehicles, death-defying obstacles, rotating platforms, sequenced enemy attacks and much more using connections. By clicking on the toggle switch, located in the scene editor you can enter connection mode. When you’re in connection mode you can easily connect objects together. These objects will now be linked together and can be moved as one or duplicated as a group.
While groups is an essential feature of Buildbox, we wanted to take connections farther, and let you determine how they’ll actually move and interact in your game as well. So, we also added in motors and pivots.
Adding a motor to any connection is easy. Click the connection line and choose what speed and torque the connection will have. You can also enable it so that particular object only turns when a button is pushed. Now you can easily connect wheels to characters, enemies and objects and have them collide and move with the real world physics, or simply create swinging axe that moves in circles. The possibilities are really limitless.