A hacker claims to have found a method of bypassing the code integrity mechanism in Windows RT, therefore allowing for desktop-style programs to be installed on the platform.
The hacker, who uses the online moniker 'clrokr', documented the bypass method in a blog post on Sunday.
Windows RT is a special version of Microsoft Windows designed for lightweight PCs and tablets that are based on the ARM architecture, including Microsoft's Surface tablet. Compared to Windows 8, Windows RT only allows Metro apps downloaded from the Windows Store to be installed. These applications are designed only for the Metro interface and don't have access to the regular Windows desktop.
On Windows 8.1. Installing Google Chrome will add the Google repository so your system will automatically keep Google Chrome up to date. If you don’t want Google's repository, do “sudo. How to jailbreak the Surface RT. By Russell Holly. All you are really doing is running a program that tricks Windows RT into allowing you to install programs that you have downloaded. May 01, 2015 I've been trying for ages to install Google Chrome on my ASUS tablet that runs Windows RT 8.1 but can't get any installation going. Anyone has any advice?.Post moved. Google chrome for windows rt 8.1 surface, see also any related to Google chrome for windows rt 8.1 surface, from chromereview.net on October 2019. Sep 29, 2015 Windows RT 8.1 Install Instructions To start the download, click the Download button and then do one of the following, or select another language from Change Language and then click Change. Google Chrome for Windows RT Google Chrome is one of the most popular web browsers around and with it's simple, fast and good looking interface, makes it possible to surf the web a lot smother on.
That said, Windows RT does come with a few preinstalled desktop-enabled applications, like Microsoft Office RT, a special version of Microsoft Office 2013, and Internet Explorer 10.
According to clrokr, the restriction of installing only Metro-style apps on Windows RT is enforced through a code integrity mechanism that checks the application's signature before allowing it to be installed. This prevents users from simply taking a desktop application compiled for the ARM architecture and installing it on their Windows RT devices.
'Deep in the kernel, in a hashed and signed data section protected by UEFI's Secure Boot, lies a byte that represents the minimum signing level,' clrokr said. 'The minimum signing level determines how good an executable's signature is on a scale like this: Unsigned(0), Authenticode(4), Microsoft(8), Windows(12). The default value on x86 machines [Windows 8 and previous versions] is of course 0 because you can run anything you like on your computer. On ARM machines, it defaults to 8.'
The minimum signing level enforced by Windows RT can be changed by exploiting a vulnerability in the Windows kernel that had existed for some time and is also present in Windows RT, in order to modify that special byte in memory, clrokr said.
The hacker decided to disclose the bypass method publicly because he feels that Microsoft's decision to artificially ban traditional desktop applications on the platform is a bad marketing move that decreases the value of Windows RT devices.
'Windows RT needs the Win32 ecosystem to strengthen its position as a productivity tool,' he said. 'There are enough 'consumption' tablets already.'
'The reason I tried to disable Code Integrity has nothing to do with Win32 or WinRT,' he said in a discussion thread on Reddit. 'It has to do with choice. Microsoft wants devs to go through the [Windows] Store and it is understandable from a money standpoint. But allowing Win32 apps could have helped the chicken-and-egg problem the Surface is going to die from.'
Clrokr doesn't agree with the argument that traditional desktop applications require more resources and consume more battery power than Metro-style apps, which might have led to Microsoft's decision to ban them in Windows RT.
'This is not quite true,' he said. 'It all really depends on the quality of the programs. Win32 and WinRT apps are not as different as you might think. You can easily build a crappy, slow, unresponsive WinRT app. And there is no reason to believe that Win32 apps have higher requirements when it comes to processing power and memory.'
Microsoft is aware of the disclosed exploit and is looking into the matter. 'We are actively investigating this report and will take appropriate action to help protect customers,' the company said Monday via email.
The hack does have some limitations. For one, the signing-level byte cannot be permanently changed because of the Secure Boot feature that checks the integrity of the OS after every reboot and reverts unauthorized changes.
This means that the bypass procedure must be performed after every reboot. Tablet devices are not rebooted that often, so this is not necessarily a huge inconvenience, but it does mean that the use of the hack is, at least for now, restricted to more technical users.
Another limitation is that x86 desktop programs can't simply be installed on Windows RT; they need to be recompiled for the ARM architecture. For open-source programs this might prove easier to do, but for closed-source ones the only way to do it is to convince the original developers to create versions for ARM.
In a discussion thread on the XDA-Developers forums, a user claims to have already compiled PuTTY -- an open-source SSH, Telnet and rlogin client application -- for ARM and successfully installed it on a Surface Tablet using clrokr's hack.
In the same thread someone suggested the idea of porting Chromium, the open-source browser that serves as the basis for Google Chrome, to ARM and installing it on Microsoft Surface. Clokr also said on Reddit that he has seen 7-Zip running on Windows RT.
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7. Technical Requirements. Sublicensee and its distributors may only distribute Adobe Software and/or Upgrade on devices that (i) meet the technical specifications posted on http://www.adobe.com/mobile/licensees, (or a successor web site thereto), and (ii) has been verified by Adobe as set forth below.
8. Verification and Update. Sublicensee must submit to Adobe each Sublicensee product (and each version thereof) containing the Adobe Software and/or Upgrade (“Sublicensee Product”) that do not meet the Device Verification exemption criteria to be communicated by Google, for Adobe to verify. Sublicensee shall pay for each submission made by Sublicensee by procuring verification packages at Adobe’s then-current terms set forth at http://flashmobile.adobe.com/. Sublicensee Product that has not passed verification may not be distributed. Verification will be accomplished in accordance with Adobe’s then-current process described at http://flashmobile.adobe.com/ (“Verification”).
9. Profiles and Device Central. Sublicensee will be prompted to enter certain profile information about the Sublicensee Products either as part of the Verification process or some other method, and Sublicensee will provide such information, to Adobe. Adobe may (i) use such profile information as reasonably necessary to verify the Sublicensee Product (if such product is subject to Verification), and (ii) display such profile information in “Adobe Device Intelligence system,” located at https://devices.adobe.com/partnerportal/, and made available through Adobe’s authoring and development tools and services to enable developers and end users to see how content or applications are displayed in Sublicensee Products (e.g. how video images appear in certain phones).
10. Export. Sublicensee acknowledges that the laws and regulations of the United States restrict the export and re-export of commodities and technical data of United States origin, which may include the Adobe Software. Sublicensee agrees that it will not export or re-export the Adobe Software, without the appropriate United States and foreign governmental clearances, if any.
11. Technology Pass-through Terms.
(a) Except pursuant to applicable permissions or agreements therefor, from or with the applicable parties, Sublicensees shall not use and shall not allow the use of, the Adobe Software for the encoding or decoding of mp3 audio only (.mp3) data on any non-pc device (e.g., mobile phone or set-top box), nor may the mp3 encoders or decoders contained in the Adobe Software be used or accessed by any product other than the Adobe Software. The Adobe Software may be used for the encoding or decoding of MP3 data contained within a swf or flv file, which contains video, picture or other data. Sublicensee shall acknowledge that use of the Adobe Software for non-PC devices, as described in the prohibitions in this section, may require the payment of licensing royalties or other amounts to third parties who may hold intellectual property rights related to the MP3 technology and that Adobe nor Sublicensee has not paid any royalties or other amounts on account of third party intellectual property rights for such use. If Sublicensee requires an MP3 encoder or decoder for such use, Sublicensee is responsible for obtaining the necessary intellectual property license, including any applicable patent rights.
(b) Sublicensee will not use, copy, reproduce and modify (i) the On2 source code (provided hereunder as a component of the Source Code) as necessary to enable the Adobe Software to decode video in the Flash video file format (.flv or .f4v), and (ii) the Sorenson Spark source code (provided hereunder as a component of the Source Code) for the limited purpose of making bug fixes and performance enhancements to the Adobe Software. All codecs provided with the Adobe Software may only be used and distributed as an integrated part of the Adobe Software and may not be accessed by any other application, including other Google applications.
(c) The Source Code may be provided with an AAC codec and/or HE-AAC codec (“the AAC Codec”). Use of the AAC Codec is conditioned on Sublicensee obtaining a proper patent license covering necessary patents as provided by VIA Licensing, for end products on or in which the AAC Codec will be used. Sublicensee acknowledges and agrees that Adobe is not providing a patent license for an AAC Codec under this Agreement to Sublicensee or its sublicensees.
(d) THE SOURCE CODE MAY CONTAIN CODE LICENSED UNDER THE AVC PATENT PORTFOLIO LICENSE FOR THE PERSONAL NON-COMMERCIAL USE OF A CONSUMER TO (i) ENCODE VIDEO IN COMPLIANCE WITH THE AVC STANDARD ('AVC VIDEO') AND/OR (ii) DECODE AVC VIDEO THAT WAS ENCODED BY A CONSUMER ENGAGED IN A PERSONAL NON-COMMERCIAL ACTIVITY AND/OR WAS OBTAINED FROM A VIDEO PROVIDER LICENSED TO PROVIDE AVC VIDEO. NO LICENSE IS GRANTED OR WILL BE IMPLIED FOR ANY OTHER USE. ADDITIONAL INFORMATION MAY BE OBTAINED FROM MPEG LA, L.L.C. See http://www.mpegla.com
12. Update. Sublicensee will not circumvent Google’s or Adobe’s efforts to update the Adobe Software in all Sublicensee’s products incorporating the Adobe Software as bundled with the Google Software (“Sublicensee Products”).
13. Attribution and Proprietary Notices. Sublicensee will list the Adobe Software in publicly available Sublicensee Product specifications and include appropriate Adobe Software branding (specifically excluding the Adobe corporate logo) on the Sublicensee Product packaging or marketing materials in a manner consistent with branding of other third party products contained within the Sublicensee Product.
14. No Warranty. THE ADOBE SOFTWARE IS MADE AVAILABLE TO SUBLICENSEE FOR USE AND REPRODUCTION “AS IS” AND ADOBE MAKES NO WARRANTY AS TO ITS USE OR PERFORMANCE. ADOBE AND ITS SUPPLIERS DO NOT AND CANNOT WARRANT THE PERFORMANCE OR RESULTS OBTAINED BY USING THE ADOBE SOFTWARE. EXCEPT FOR ANY WARRANTY, CONDITION, REPRESENTATION OR TERM TO THE EXTENT TO WHICH THE SAME CANNOT OR MAY NOT BE EXCLUDED OR LIMITED BY LAW APPLICABLE TO SUBLICENSEEIN SUBLICENSEE’S JURISDICTION, ADOBE AND ITS SUPPLIERS MAKE NO WARRANTIES, CONDITIONS, REPRESENTATIONS, OR TERMS (EXPRESS OR IMPLIED WHETHER BY STATUTE, COMMON LAW, CUSTOM, USAGE OR OTHERWISE) AS TO ANY MATTER INCLUDING WITHOUT LIMITATION NONINFRINGEMENT OF THIRD PARTY RIGHTS, MERCHANTABILITY, INTEGRATION, SATISFACTORY QUALITY, OR FITNESS FOR ANY PARTICULAR PURPOSE. SUBLICENSEE AGREES THAT SUBLICENSEE SHALL NOT MAKE ANY WARRANTY, EXPRESS OR IMPLIED, ON BEHALF OF ADOBE.
15. Limitation of Liability. IN NO EVENT WILL ADOBE OR ITS SUPPLIERS BE LIABLE TO SUBLICENSEE FOR ANY DAMAGES, CLAIMS OR COSTS WHATSOEVER OR ANY CONSEQUENTIAL, INDIRECT, OR INCIDENTAL DAMAGES, OR ANY LOST PROFITS OR LOST SAVINGS, EVEN IF AN ADOBE REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS, DAMAGES, CLAIMS OR COSTS OR FOR ANY CLAIM BY ANY THIRD PARTY. THE FOREGOING LIMITATIONS AND EXCLUSIONS APPLY TO THE EXTENT PERMITTED BY APPLICABLE LAW IN SUBLICENSEE’S JURISDICTION. ADOBE’S AGGREGATE LIABILITY AND THAT OF ITS SUPPLIERS UNDER OR IN CONNECTION WITH THIS AGREEMENT SHALL BE LIMITED TO ONE THOUSAND DOLLARS (US$1,000). Nothing contained in this Agreement limits Adobe’s liability to Sublicensee in the event of death or personal injury resulting from Adobe’s negligence or for the tort of deceit (fraud). Adobe is acting on behalf of its suppliers for the purpose of disclaiming, excluding and/or limiting obligations, warranties and liability as provided in this Agreement, but in no other respects and for no other purpose.
16. Content Protection Terms
“Compliance and Robustness Rules” means the document setting forth compliance and robustness rules for the Adobe Software located at http://www.adobe.com/mobile/licensees, or a successor web site thereto.
“Content Protection Functions” means those aspects of the Adobe Software that are designed to ensure compliance with the Compliance and Robustness Rules, and to prevent playback, copying, modification, redistribution or other actions with respect to digital content distributed for consumption by users of the Adobe Software when such actions are not authorized by the owners of such digital content or its licensed distributors.
“Content Protection Code” means code within certain designated versions of the Adobe Software that enables certain Content Protection Functions.
“Key” means a cryptographic value contained in the Adobe Software for use in decrypting digital content.
(b) License Restrictions. Sublicensee’s right to exercise the licenses with respect to the Adobe Software is subject to the following additional restrictions and obligations. Sublicensee will ensure that Sublicensee’s customers comply with these restrictions and obligations to the same extent imposed on Sublicensee with respect to the Adobe Software; any failure by Sublicensee’s customers to comply with these additional restrictions and obligations shall be treated as a material breach by Sublicensee.
Feb 06, 2014 To use a crack, in most cases you need to first install the program from a trial setup or from a provided retail install. After installation, you need to copy the crack file(s) into the installation directory of the program. Be sure the program is not running anywhere before 'cracking' it! (Check the System Tray by the clock and do a. CRACK File Opener. If your PC opens the CRACK file, but it's the wrong application, you'll need to change your Windows registry file association settings. In other words, Windows is associating CRACK file extensions with the wrong software program. Find folder 'crack' and open it -Highlight or select file.exe or anything file at that folder -Copy it (use right click mouse you can find 'copy' from it) -Find your game installation folder (usually at C: - programfiles - game folder). Sep 12, 2017 In order to crack most software, you will need to have a good grasp on assembly, which is a low-level programming language. Assembly is derived from machine language, and each assembly language is specific to the type of computer you are using. Feb 25, 2007 Can somebody help me with this i dont know where to crack sims makin magic in wath folder can i put the crack? I downloaded gta:sa off a site, but it is a.rar file. There is no folder to put the crack in. Help please.? Where to put crack file.
b.1. Sublicensee and customers may only distribute the Adobe Software that meets the Robustness and Compliance Rules as so confirmed by Sublicensee during the verification process described above in the Adobe Terms.
b.2. Sublicensee shall not (i) circumvent the Content Protection Functions of either the Adobe Software or any related Adobe Software that is used to encrypt or decrypt digital content for authorised consumption by users of the Adobe Software or (ii) develop or distribute products that are designed to circumvent the Content Protection Functions of either the Adobe Software or any Adobe Software that is used to encrypt or decrypt digital content for authorised consumption by users of the Adobe Software.
(c) The Keys are hereby designated as Adobe’s Confidential Information, and Sublicensee will, with respect to the Keys, adhere to Adobe’s Source Code Handling Procedure (to be provided by Adobe upon request).
(d) Injunctive Relief. Sublicensee agrees that a breach of this Agreement may compromise the Content Protection Functions of the Adobe Software and may cause unique and lasting harm to the interests of Adobe and owners of digital content that rely on such Content Protection Functions, and that monetary damages may be inadequate to compensate fully for such harm. Therefore, Sublicensee further agrees that Adobe may be entitled to seek injunctive relief to prevent or limit the harm caused by any such breach, in addition to monetary damages.
17. Intended Third-party Beneficiary. Adobe Systems Incorporated and Adobe Software Ireland Limited are the intended third-party beneficiaries of Google’s agreement with Sublicensee with respect to the Adobe Software, including but not limited to, the Adobe Terms. Sublicensee agrees, notwithstanding anything to the contrary in its agreement with Google, that Google may disclose Sublicensee’s identity to Adobe and certify in writing that Sublicensee has entered into a license agreement with Google which includes the Adobe Terms. Sublicensee must have an agreement with each of its licensees, and if such licensees are allowed to redistribute the Adobe Software, such agreement will include the Adobe Terms.